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curl-6 said:

You can't heal endlessly though, you can only heal as much as you've got healing items for, so that's a matter of planning. If you're finding yourself continuously burning through nearly all of your arsenal in fights, then you might need to plan better; save your stronger weapons for stronger foes, make use of other offensive options like bombs, physics, or bows.

Lol COME ON, you know what I mean when you say you can heal endlessly. It's practically endless, getting healing items in the game is so easy and it's so easy to abuse that fact in combat(if you even need to). 

I don't mean to argue this point as if you're constantly running out of weaponry. I wasn't. But it didn't change the fact that the weapon durability system could get very annoying, and considering the amount of hours invested in the game I was surprised by how often it annoyed me. The game is fairly easy so the durability wasn't a concern for me, but regardless there are some areas where you're pretty much graded based on durability and durability alone. A test of strength and skill is great, a test of a numerical value rarely is. 

And if your excuse is  really "then you might need to plan better", then I think you need to think this through a bit more. Isn't BOTW supposed to be one of the most robust games in recent memory? A game being robust shouldn't excuse challenge, but when the challenge is your weapon set and not your skill it's kind of dumb. Especially because the game already rewards you or penalizes you for having good or bad weapons, since those weapons are easier or harder to kill with(duh). A robust game like breath of the wild telling you that your efforts are fruitless because your weapon's durability isn't high enough is kind of stupid, because the game is literally based on the idea of seeing an epic landmark and wanting to go there and explore what's there. The gameplay of the game is improvisational, it's not always supposed to be planned. Secondly, like I said I'm not really talking entirely from personal experience. It's not like i'm entirely against the system or that I was constantly losing because my weapons broke. It happened occasionally but not enough to make me hate the game. Still, when it happened it was usually annoying, and I think it's a debate worth having though. Again, not against weapon durability but I do think it's about as good as it is bad