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curl-6 said:

I didn't think combat was more durability than skill focused at all, all the durability in the world wouldn't help you if you didn't have the skill to plan and execute your attack. And I thought there was plenty of weapon diversity, you had everything from swords to clubs to axes to spears to hammers, you had weapons of steel, wood, bone, fire, ice, electric. Taking away the durability would have made it a lot less dynamic and exciting IMHO, you appreciate each weapon all the more for its brevity, and you can't just pick one and overuse it.

Like I said, it's a double edged sword but I can practically guarantee that combat is more based on durability than skill. You can literally pause the game and heal all you'd like in the middle of combat, a luxury your AI combatants don't have. The combat in the game is based almost entirely on easy to defeat minions or mini-bosses, and the mini bosses are extremely easy to figure out after a couple of tries. The only concern during those battles is your weapon durability and not your skill, and it can actually make the game less fun when you spend almost an entire arsenal on an enemy to find out the rewards are shitty or mediocre. 

There IS a lot of weapon diversity don't get me wrong, but that isn't the same as making really unique weapons or weapons with special traits(not stuff like "fire sword" or "ice stick") that make you naturally want to switch out weapons. I'm not sure the combat system of Zelda could really handle unique weaponry because there isn't a lot in the game as is, but it would be cool to see more stuff akin to Dark Souls(yes I'm sorry this example is used all the time) which had a shit ton of cool weapons to try out. 

The durability definitely adds an element of dynamic and exciting combat but after the 30th weapon break it gets old. It rarely feels like it excites you, it's mostly just an "Ugh, ok. Now I have to Switch over to this weapon now." It also breaks the momentum of battle because of BOTW's shitty UI.