| Mr Puggsly said: If it plays PS4 games, while PS4 is relevant. Sure. |
Bingo
Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:
www.twitch.tv/AzurenGames
Could Sony make a successful Switch ? | |||
| Yes | 25 | 14.37% | |
| No | 83 | 47.70% | |
| Depends on many things | 62 | 35.63% | |
| see results | 4 | 2.30% | |
| Total: | 174 | ||
| Mr Puggsly said: If it plays PS4 games, while PS4 is relevant. Sure. |
Bingo
Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:
www.twitch.tv/AzurenGames
SegataSanshiro said:
PS4 hardware didn't make a profit til 2014. Sony lowered the price 11th hour to $400 when MS announced thiers was $500 and it was $500 because of the Kinect. |
My point was that the hardware cost itself, doesn't really matter in terms of retail price. While PS apparently is trying to stick to selling their hardware at cost if and when they can, even if a new PS4 handheld or PS hybrid were to come to market, there is nothing saying that PS couldn't subsidize the price at all.
HoangNhatAnh said:
You know Xbox is 500$ because Kinect, right? And PS4 didn't made money for Sony till mid 2014. Also, you are trying to compare home console to handheld system with mobile chip. At the moment, how many hours the battery life of hybrid playstation will last? 1.5 to 2 hours? Yeah, people will buy that while Microsoft will have the next Xbox that is at least 10 or 12 Tflops with 4k resolution |
Yes, XB1 had Kinect, as it said in my previous post. Comparing home console to handheld? Hasn't Nin made it super clear that the Switch is a home console first but also a hybrid that can be taken on the go? How does that make the Switch strictly a mobile system with a mobile chip? What about the fact that PS4 and XB1 use a Jaguar CPU, which is a mobile part? Does that make them both mobile?
How many hours would a Ryzen mobile based PS hybrid last? Well considering there are laptops using these chips, with 8GB DDR4, and battery capacities around 3300mAh, in addition to article's stating they've experienced battery life anywhere from 4.5 to 11.5 hours, I would say it would be more than enough. Switch has a 4310mAh battery, with a much smaller screen, 4GB RAM, and is spec'd to have 2.5 to 6.5 hours of battery life. If the PS device was 720p instead of 1080p, you could expect even longer battery life.
PS would not only make a hybrid like Switch and allow XB to take the dedicated home console market, they would continue console and handheld/hybrid. All they need to do is keep their ecosystem the same between all devices, and they don't really have to worry about being 'taken down' by Nin or XB. A big reason PS3 went so poorly was because it was an entirely new ecosystem separate from what PS had in place. A big reason why PS4 is doing so well is because they have decided on a type of ecosystem and are sticking to it. If they can continue that same ecosystem with PS5, then they can start to add devices where it makes sense, knowing they have the ecosystem behind it already to back it up.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.
| EricHiggin said: PS would not only make a hybrid like Switch and allow XB to take the dedicated home console market, they would continue console and handheld/hybrid. All they need to do is keep their ecosystem the same between all devices, and they don't really have to worry about being 'taken down' by Nin or XB. A big reason PS3 went so poorly was because it was an entirely new ecosystem separate from what PS had in place. A big reason why PS4 is doing so well is because they have decided on a type of ecosystem and are sticking to it. If they can continue that same ecosystem with PS5, then they can start to add devices where it makes sense, knowing they have the ecosystem behind it already to back it up. |
It is nice seeing someone that gets it. You are right. This would not be like PS2/PSP, and PS3/PS Vita/PS4. Those are 5 different platforms. Sony has established an ecosystem around standard tech with PS4, and they can easily build compatability across all future PlayStations, Home, Portable, Mobile, VR, Etc. as long as they stick to AMD's X86 and GPU tech. This dramatically reduces the cost of R&D, and completely eliminates stretching development resources too thin.
In theory Sony could use the same APU in a PS4 Super Slim and a PS4 Portable. With a ~100 Million strong userbase by 2019 when this would be a possability, it is a vastly different situation than we saw with PSP GO! and PS Vita TV. Basically the PS4 Portable could be the Apple TV of the PlayStation ecosystem. Not the main focus, but something that allows the PlayStation ecosystem to expand to diferent markets, with very little effort. It would exsist at the minimum, as a passion device, that is a showing of respect and thanks to the fans of their OS and Ecosystem, that have made PS4 a massive success.
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
10/03/2010
KBG29 on PSN&XBL
EricHiggin said:
My point was that the hardware cost itself, doesn't really matter in terms of retail price. While PS apparently is trying to stick to selling their hardware at cost if and when they can, even if a new PS4 handheld or PS hybrid were to come to market, there is nothing saying that PS couldn't subsidize the price at all.
Yes, XB1 had Kinect, as it said in my previous post. Comparing home console to handheld? Hasn't Nin made it super clear that the Switch is a home console first but also a hybrid that can be taken on the go? How does that make the Switch strictly a mobile system with a mobile chip? What about the fact that PS4 and XB1 use a Jaguar CPU, which is a mobile part? Does that make them both mobile? How many hours would a Ryzen mobile based PS hybrid last? Well considering there are laptops using these chips, with 8GB DDR4, and battery capacities around 3300mAh, in addition to article's stating they've experienced battery life anywhere from 4.5 to 11.5 hours, I would say it would be more than enough. Switch has a 4310mAh battery, with a much smaller screen, 4GB RAM, and is spec'd to have 2.5 to 6.5 hours of battery life. If the PS device was 720p instead of 1080p, you could expect even longer battery life. PS would not only make a hybrid like Switch and allow XB to take the dedicated home console market, they would continue console and handheld/hybrid. All they need to do is keep their ecosystem the same between all devices, and they don't really have to worry about being 'taken down' by Nin or XB. A big reason PS3 went so poorly was because it was an entirely new ecosystem separate from what PS had in place. A big reason why PS4 is doing so well is because they have decided on a type of ecosystem and are sticking to it. If they can continue that same ecosystem with PS5, then they can start to add devices where it makes sense, knowing they have the ecosystem behind it already to back it up. |
Yeah, Switch is a portable at core. PS4/Xbox 1 are home consoles, x86 for handheld is not even used for general public at the moment and all you said can happen in the paper with a 400$. even 500$ price point. Nintendo also have a franchise that can change the fate of handheld: Pokemon is what single saved GBA in the past. What Sony game can do that?
EricHiggin said:
My point was that the hardware cost itself, doesn't really matter in terms of retail price. While PS apparently is trying to stick to selling their hardware at cost if and when they can, even if a new PS4 handheld or PS hybrid were to come to market, there is nothing saying that PS couldn't subsidize the price at all.
Yes, XB1 had Kinect, as it said in my previous post. Comparing home console to handheld? Hasn't Nin made it super clear that the Switch is a home console first but also a hybrid that can be taken on the go? How does that make the Switch strictly a mobile system with a mobile chip? What about the fact that PS4 and XB1 use a Jaguar CPU, which is a mobile part? Does that make them both mobile? How many hours would a Ryzen mobile based PS hybrid last? Well considering there are laptops using these chips, with 8GB DDR4, and battery capacities around 3300mAh, in addition to article's stating they've experienced battery life anywhere from 4.5 to 11.5 hours, I would say it would be more than enough. Switch has a 4310mAh battery, with a much smaller screen, 4GB RAM, and is spec'd to have 2.5 to 6.5 hours of battery life. If the PS device was 720p instead of 1080p, you could expect even longer battery life. PS would not only make a hybrid like Switch and allow XB to take the dedicated home console market, they would continue console and handheld/hybrid. All they need to do is keep their ecosystem the same between all devices, and they don't really have to worry about being 'taken down' by Nin or XB. A big reason PS3 went so poorly was because it was an entirely new ecosystem separate from what PS had in place. A big reason why PS4 is doing so well is because they have decided on a type of ecosystem and are sticking to it. If they can continue that same ecosystem with PS5, then they can start to add devices where it makes sense, knowing they have the ecosystem behind it already to back it up. |
That would only last like, 30 minuetes while gaming.
People forget how much shorter battery life gets when playing games... my macbook pro, which lasts 12 hours web brousing and is rated 10 hours, lasts barely 2 hours gaming. And thats just an i5, 8gb ram and no graphics card.
Also ninty has pokemon which has never made much of an impact as console but has influence greater than any other game on handheld. Can sony beat THAT, in combo with the full force of ninty first party never seen since the 80's, and a foregone dominance in japan? I don't think so.
| TheBraveGallade said: That would only last like, 30 minuetes while gaming. People forget how much shorter battery life gets when playing games... my macbook pro, which lasts 12 hours web brousing and is rated 10 hours, lasts barely 2 hours gaming. And thats just an i5, 8gb ram and no graphics card.
Also ninty has pokemon which has never made much of an impact as console but has influence greater than any other game on handheld. Can sony beat THAT, in combo with the full force of ninty first party never seen since the 80's, and a foregone dominance in japan? I don't think so. |
These Ryzen Mobile chips are capable of this right now on 14nm. Moving to 7nm they will be even more powerful and efficient.
As far as Sony hanging with the full force of Nintendo, I am pretty sure they have already proved they can for the past 25 years. I am sure Switch will do amazing with every future Nintendo game landing on the platform. However, I don't think it is a foregone conlusion that they will dominate the industry now. We have never even seen what a Sony Portable can do with even one mainline AAA Sony title, let alone a Handheld which shares the entire library with its Home counterpart.
At the end of the day though, I think people are looking into this to competitively. If Sony made a Switch like PS5, and no Stationary Home console, I still argue that they would sell very well, and perhaps even better than the Switch.That said, I can not see Sony adandoning the high end gaming market. I only see them doing a Switch/Portable/Phone, if complements their Core Stationary Home platform.
In the case where they make a Switch that sits alongside the Home unit, while using the same APU tech, the Same OS, and the same Software/Services, they don't have to light the world on fire sales wise for it to be a successful product. They could only move 5 million a year, and it would still be a solid product, because unlike the Vita or WiiU, it is not a seperate platform, requiring seperate resources for OS, Software, and Service development.
When you have a platform that is 100 Million users strong, you can start to add products to that platform that are not required to set the world on fire. That is why a PS4 Switch, PS4, Portable, or PS4 Phone would succeed. It doesn't have to become the numer one selling device in the market, because it is part of a larger platform, and shares all resources. I don't know how better to put it, that this is nothing like Windows Phone, PlayStation Vita, or Nintendo WiiU, and because it is not its own platform, it would not sufer their fate.
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
10/03/2010
KBG29 on PSN&XBL
| KBG29 said: It is nice seeing someone that gets it. You are right. This would not be like PS2/PSP, and PS3/PS Vita/PS4. Those are 5 different platforms. Sony has established an ecosystem around standard tech with PS4, and they can easily build compatability across all future PlayStations, Home, Portable, Mobile, VR, Etc. as long as they stick to AMD's X86 and GPU tech. This dramatically reduces the cost of R&D, and completely eliminates stretching development resources too thin. In theory Sony could use the same APU in a PS4 Super Slim and a PS4 Portable. With a ~100 Million strong userbase by 2019 when this would be a possability, it is a vastly different situation than we saw with PSP GO! and PS Vita TV. Basically the PS4 Portable could be the Apple TV of the PlayStation ecosystem. Not the main focus, but something that allows the PlayStation ecosystem to expand to diferent markets, with very little effort. It would exsist at the minimum, as a passion device, that is a showing of respect and thanks to the fans of their OS and Ecosystem, that have made PS4 a massive success. |
A PS4 portable using their existing APU could be possible in time with a shrink to 7nm. It would also make it easier to play PS4 games on it. Depends how long before PS5 rolls around and whether or not the portable would only cover PS4 or if it could play both PS4 and PS5 games. What direction does PS want to take exactly, if any portable direction at all?
| HoangNhatAnh said: Yeah, Switch is a portable at core. PS4/Xbox 1 are home consoles, x86 for handheld is not even used for general public at the moment and all you said can happen in the paper with a 400$. even 500$ price point. Nintendo also have a franchise that can change the fate of handheld: Pokemon is what single saved GBA in the past. What Sony game can do that? |
Well before the PS4 and XB1, consoles always had desktop or higher grade hardware in them, so how is it possible that they now have mobile hardware inside, not to mention no PS console has ever been x86, so how is the PS4 x86? Of course this is all just speculation since the device doesn't exist as far as we know. As for price, just look at the XB1X and what people thought it was going to cost, yet it retailed at $500 which was well below the $600-$800 some were sure it would launch at. PS has many solid titles, with TLOU franchise on it's way to eventually becoming/surpassing Uncharted in terms of fan base and sales. If your going to point out what Nin has to work to their advantage, well they have also used their innovation to launch the Gamecube and Wii U, just like how PS used their arrogance to launch PS3.
| TheBraveGallade said: That would only last like, 30 minuetes while gaming. People forget how much shorter battery life gets when playing games... my macbook pro, which lasts 12 hours web brousing and is rated 10 hours, lasts barely 2 hours gaming. And thats just an i5, 8gb ram and no graphics card. Also ninty has pokemon which has never made much of an impact as console but has influence greater than any other game on handheld. Can sony beat THAT, in combo with the full force of ninty first party never seen since the 80's, and a foregone dominance in japan? I don't think so. |
Tested with software used to saturate the APU like gaming would and 4.5 hours was the min at 1080p with the screen at full brightness. The 11.5 hour was lite computing. If the test was done at 720p at average brightness, you could expect another hour or two added to the 4.5 hour min. Ryzen is quite a bit more efficient than the Core i-series. Vega is also quite efficient in a mobile/APU design. This very well may be why AMD hasn't bothered with ARM K12, because Ryzen is close enough even as x86. An AMD APU is not really a problem for PS if they want to use it for a portable now. By using other lower power hardware, like LPDDR, the battery life would be even longer.
Well PS has never really released their first party console titles on a handheld have they? Whether it would work or not is something PS has to gauge and if they do launch one, there's a good chance they feel it's worth their time and money, which usually means enough sales, even if it's to keep their mobile fans happy and in the PS ecosystem. This way, once the handheld is on the market, it's available to anyone who is, or becomes interested in it, and because it's not a separate ecosystem, the odds of it gaining better traction than the Vita are higher than you might think, depending on perceived value for the price. There are also some third party titles that would most likely take advantage of this since they are taking the time and risk to port to Switch.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.
EricHiggin said:
A PS4 portable using their existing APU could be possible in time with a shrink to 7nm. It would also make it easier to play PS4 games on it. Depends how long before PS5 rolls around and whether or not the portable would only cover PS4 or if it could play both PS4 and PS5 games. What direction does PS want to take exactly, if any portable direction at all?
Well before the PS4 and XB1, consoles always had desktop or higher grade hardware in them, so how is it possible that they now have mobile hardware inside, not to mention no PS console has ever been x86, so how is the PS4 x86? Of course this is all just speculation since the device doesn't exist as far as we know. As for price, just look at the XB1X and what people thought it was going to cost, yet it retailed at $500 which was well below the $600-$800 some were sure it would launch at. PS has many solid titles, with TLOU franchise on it's way to eventually becoming/surpassing Uncharted in terms of fan base and sales. If your going to point out what Nin has to work to their advantage, well they have also used their innovation to launch the Gamecube and Wii U, just like how PS used their arrogance to launch PS3.
Tested with software used to saturate the APU like gaming would and 4.5 hours was the min at 1080p with the screen at full brightness. The 11.5 hour was lite computing. If the test was done at 720p at average brightness, you could expect another hour or two added to the 4.5 hour min. Ryzen is quite a bit more efficient than the Core i-series. Vega is also quite efficient in a mobile/APU design. This very well may be why AMD hasn't bothered with ARM K12, because Ryzen is close enough even as x86. An AMD APU is not really a problem for PS if they want to use it for a portable now. By using other lower power hardware, like LPDDR, the battery life would be even longer. Well PS has never really released their first party console titles on a handheld have they? Whether it would work or not is something PS has to gauge and if they do launch one, there's a good chance they feel it's worth their time and money, which usually means enough sales, even if it's to keep their mobile fans happy and in the PS ecosystem. This way, once the handheld is on the market, it's available to anyone who is, or becomes interested in it, and because it's not a separate ecosystem, the odds of it gaining better traction than the Vita are higher than you might think, depending on perceived value for the price. There are also some third party titles that would most likely take advantage of this since they are taking the time and risk to port to Switch. |
You clearly ignore all first party games on vita and none of them can sold as sixth as Pokemon X/Y. When combined all, they are not even half of X/Y sales
EricHiggin said:
A PS4 portable using their existing APU could be possible in time with a shrink to 7nm. It would also make it easier to play PS4 games on it. Depends how long before PS5 rolls around and whether or not the portable would only cover PS4 or if it could play both PS4 and PS5 games. What direction does PS want to take exactly, if any portable direction at all?
Well before the PS4 and XB1, consoles always had desktop or higher grade hardware in them, so how is it possible that they now have mobile hardware inside, not to mention no PS console has ever been x86, so how is the PS4 x86? Of course this is all just speculation since the device doesn't exist as far as we know. As for price, just look at the XB1X and what people thought it was going to cost, yet it retailed at $500 which was well below the $600-$800 some were sure it would launch at. PS has many solid titles, with TLOU franchise on it's way to eventually becoming/surpassing Uncharted in terms of fan base and sales. If your going to point out what Nin has to work to their advantage, well they have also used their innovation to launch the Gamecube and Wii U, just like how PS used their arrogance to launch PS3.
Tested with software used to saturate the APU like gaming would and 4.5 hours was the min at 1080p with the screen at full brightness. The 11.5 hour was lite computing. If the test was done at 720p at average brightness, you could expect another hour or two added to the 4.5 hour min. Ryzen is quite a bit more efficient than the Core i-series. Vega is also quite efficient in a mobile/APU design. This very well may be why AMD hasn't bothered with ARM K12, because Ryzen is close enough even as x86. An AMD APU is not really a problem for PS if they want to use it for a portable now. By using other lower power hardware, like LPDDR, the battery life would be even longer. Well PS has never really released their first party console titles on a handheld have they? Whether it would work or not is something PS has to gauge and if they do launch one, there's a good chance they feel it's worth their time and money, which usually means enough sales, even if it's to keep their mobile fans happy and in the PS ecosystem. This way, once the handheld is on the market, it's available to anyone who is, or becomes interested in it, and because it's not a separate ecosystem, the odds of it gaining better traction than the Vita are higher than you might think, depending on perceived value for the price. There are also some third party titles that would most likely take advantage of this since they are taking the time and risk to port to Switch. |
First party? Lol. Sony's advantage was and is that most thitd party games come to it. With how power sensitive they are I don't think third parties would like a portable version of ps5.
Also good luck with making the huge (in comparison to switch) 700$ ultrabooks into a reasonable size and pricepoint.
Last edited by TheBraveGallade - on 25 December 2017| HoangNhatAnh said: You clearly ignore all first party games on vita and none of them can sold as sixth as Pokemon X/Y. When combined all, they are not even half of X/Y sales |
Vita recieved no support from Naughty Dog, Sucker Punch, Sony Santa Monica, Guerrilla Games, or Polyphony Digital, among other 1st party studios. Vitas 1st party was an absolute joke. Hell, not only did it fail to support 1st party games, it doesn't even support Sony services. PS Vue and PS Music, were never made available. PS Video never recieved streaming support. PS Now was killed after a short stay. Play Memories never came to the platform either.
Sony threw a few spin offs on Vita built by their B teams, and basically killed support for it within the 1st year. Comparing Sony's 1st party offerings on Vita to anything is as big of a joke as Sony's first party support itself.
A Sony handheld that shared its library with the home console would have a major advantage over the PSP and Vita.
| TheBraveGallade said: First party? Lol. Sony's advantage was and is that most thitd party games come to it. With how power sensitive they are I don't think third parties would like a portable version of ps5.
Also good luck with making the huge (in comparison to switch) 700$ ultrabooks into a reasonable size and pricepoint. |
First Party is personal opnion, I for one buy Sony systems for what is in my eyes the best 1st party in the industry. The addition of having the option to play 99% of 3rd party titles is a nice bonus.
As for 3rd parties and a PS5 portable. Considering a Portable only needs to play games at 720p to look incredible thanks to the 5 - 6" screen, I don't think devs would have much issues with running their 4K home games on a portable PS5 in 720p. Scalability is already part of all 3rd party games since they are built for PC. They already have assest for stupid low resolution, textures, lighting, geometry, and such, which even a PS5 Portable would not hit the bottom of.
At 7nm there is no reason for such a device to be any bigger than the orginal Vita, and cost any more than $400. You have to remember consoles and handhelds are sold at cost or a loss as opposed to things like phones, tablets, and laptops selling at 2 to 3 times cost. Hell even the current PS4 Slim would be tiny if you gave it an external Power supply, and ditched the Blu-ray drive since that is how any laptop is built now days. They could sell a PS4 Tablet with a 10" screen right now at $400 if they wanted to.
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
10/03/2010
KBG29 on PSN&XBL