EricHiggin said:
A PS4 portable using their existing APU could be possible in time with a shrink to 7nm. It would also make it easier to play PS4 games on it. Depends how long before PS5 rolls around and whether or not the portable would only cover PS4 or if it could play both PS4 and PS5 games. What direction does PS want to take exactly, if any portable direction at all?
Well before the PS4 and XB1, consoles always had desktop or higher grade hardware in them, so how is it possible that they now have mobile hardware inside, not to mention no PS console has ever been x86, so how is the PS4 x86? Of course this is all just speculation since the device doesn't exist as far as we know. As for price, just look at the XB1X and what people thought it was going to cost, yet it retailed at $500 which was well below the $600-$800 some were sure it would launch at. PS has many solid titles, with TLOU franchise on it's way to eventually becoming/surpassing Uncharted in terms of fan base and sales. If your going to point out what Nin has to work to their advantage, well they have also used their innovation to launch the Gamecube and Wii U, just like how PS used their arrogance to launch PS3.
Tested with software used to saturate the APU like gaming would and 4.5 hours was the min at 1080p with the screen at full brightness. The 11.5 hour was lite computing. If the test was done at 720p at average brightness, you could expect another hour or two added to the 4.5 hour min. Ryzen is quite a bit more efficient than the Core i-series. Vega is also quite efficient in a mobile/APU design. This very well may be why AMD hasn't bothered with ARM K12, because Ryzen is close enough even as x86. An AMD APU is not really a problem for PS if they want to use it for a portable now. By using other lower power hardware, like LPDDR, the battery life would be even longer. Well PS has never really released their first party console titles on a handheld have they? Whether it would work or not is something PS has to gauge and if they do launch one, there's a good chance they feel it's worth their time and money, which usually means enough sales, even if it's to keep their mobile fans happy and in the PS ecosystem. This way, once the handheld is on the market, it's available to anyone who is, or becomes interested in it, and because it's not a separate ecosystem, the odds of it gaining better traction than the Vita are higher than you might think, depending on perceived value for the price. There are also some third party titles that would most likely take advantage of this since they are taking the time and risk to port to Switch. |
You clearly ignore all first party games on vita and none of them can sold as sixth as Pokemon X/Y. When combined all, they are not even half of X/Y sales







