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EricHiggin said:
KBG29 said:

It is nice seeing someone that gets it. You are right. This would not be like PS2/PSP, and PS3/PS Vita/PS4. Those are 5 different platforms. Sony has established an ecosystem around standard tech with PS4, and they can easily build compatability across all future PlayStations, Home, Portable, Mobile, VR, Etc. as long as they stick to AMD's X86 and GPU tech. This dramatically reduces the cost of R&D, and completely eliminates stretching development resources too thin.  

In theory Sony could use the same APU in a PS4 Super Slim and a PS4 Portable. With a ~100 Million strong userbase by 2019 when this would be a possability, it is a vastly different situation than we saw with PSP GO! and PS Vita TV. Basically the PS4 Portable could be the Apple TV of the PlayStation ecosystem. Not the main focus, but something that allows the PlayStation ecosystem to expand to diferent markets, with very little effort. It would exsist at the minimum, as a passion device, that is a showing of respect  and thanks to the fans of their OS and Ecosystem, that have made PS4 a massive success.

A PS4 portable using their existing APU could be possible in time with a shrink to 7nm. It would also make it easier to play PS4 games on it. Depends how long before PS5 rolls around and whether or not the portable would only cover PS4 or if it could play both PS4 and PS5 games. What direction does PS want to take exactly, if any portable direction at all?

HoangNhatAnh said:

Yeah, Switch is a portable at core. PS4/Xbox 1 are home consoles, x86 for handheld is not even used for general public at the moment and all you said can happen in the paper with a 400$. even 500$ price point. Nintendo also have a franchise that can change the fate of handheld: Pokemon is what single saved GBA in the past. What Sony game can do that?

Well before the PS4 and XB1, consoles always had desktop or higher grade hardware in them, so how is it possible that they now have mobile hardware inside, not to mention no PS console has ever been x86, so how is the PS4 x86? Of course this is all just speculation since the device doesn't exist as far as we know. As for price, just look at the XB1X and what people thought it was going to cost, yet it retailed at $500 which was well below the $600-$800 some were sure it would launch at. PS has many solid titles, with TLOU franchise on it's way to eventually becoming/surpassing Uncharted in terms of fan base and sales. If your going to point out what Nin has to work to their advantage, well they have also used their innovation to launch the Gamecube and Wii U, just like how PS used their arrogance to launch PS3.

TheBraveGallade said:

That would only last like, 30 minuetes while gaming.

People forget how much shorter battery life gets when playing games... my macbook pro, which lasts 12 hours web brousing and is rated 10 hours, lasts barely 2 hours gaming. And thats just an i5, 8gb ram and no graphics card.

Also ninty has pokemon which has never made much of an impact as console but has influence greater than any other game on handheld. Can sony beat THAT, in combo with the full force of ninty first party never seen since the 80's, and a foregone dominance in japan? I don't think so.

Tested with software used to saturate the APU like gaming would and 4.5 hours was the min at 1080p with the screen at full brightness. The 11.5 hour was lite computing. If the test was done at 720p at average brightness, you could expect another hour or two added to the 4.5 hour min. Ryzen is quite a bit more efficient than the Core i-series. Vega is also quite efficient in a mobile/APU design. This very well may be why AMD hasn't bothered with ARM K12, because Ryzen is close enough even as x86. An AMD APU is not really a problem for PS if they want to use it for a portable now. By using other lower power hardware, like LPDDR, the battery life would be even longer.

Well PS has never really released their first party console titles on a handheld have they? Whether it would work or not is something PS has to gauge and if they do launch one, there's a good chance they feel it's worth their time and money, which usually means enough sales, even if it's to keep their mobile fans happy and in the PS ecosystem. This way, once the handheld is on the market, it's available to anyone who is, or becomes interested in it, and because it's not a separate ecosystem, the odds of it gaining better traction than the Vita are higher than you might think, depending on perceived value for the price. There are also some third party titles that would most likely take advantage of this since they are taking the time and risk to port to Switch.

You clearly ignore all first party games on vita and none of them can sold as sixth as Pokemon X/Y. When combined all, they are not even half of X/Y sales