DialgaMarine said: The IGN review is sickening. They gave the Switch version a 8.5 vs the 7.1 the game got on other platforms, despite the significantly lower resolution, the many missing graphical effects, half the frame rate at best, and less content. Yeah, it’s Impressive it’s even running on a portable, and really speaks to how far portable gaming has come, but the bias in some of these reviews is utter crap. Really goes to show that either Nintendo just kindof gets a pass, or these reviewers actually are getting paid to push a pro-Switch agenda to convince multiplat gamers to buy a Switch. |
Welcome to the group that considers reviewers to be completely unnecessary and unprofessional.
Mnementh said:
DonFerrari said:
the platform per see shouldn't affect the score at all.
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Well, it does. The same game can be rated differently depending on platform. It is about feels. A game can play to the strengths of a platform and feel much better than on another where it doesn't match that well. For instance different games can work differently on VR than on console/PC. For instance may a fast game be working bad on VR, but a slower game might be impressive.
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Some games will be better played on VR, others will be the same (or the fact that PSVR makes the game show as in a 300" TV demands an increase on the score?). The simple fact that a PC game is mostly played on a monitor, a console on a big TV and a handheld on a small screen doesn't change the game alone. The only instance where that should be relevant is when the game depends on the portability to work or improve, like geolocation, social factors, etc. In this case the game just downgrade from being portable.
Mnementh said:
DonFerrari said:
Me? Nope, I do wish the game do well. I'm just curious on if we will consider the sales, good or bad are on the merit of the game and userbase and not based on excuses.
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I think being a late port impacts the sales more than scores or graphics or whatever. Given, some late ports on Switch did better than on their earlier platforms. But not all. I personally think Skyrim might resonate better with Switch-userbase than Doom. So let's see, the two games have on PS4 (as point of reference): 2.7M for Skyrim and 2.2M for Doom. So let's say 20% for Doom and 40% for Skyrim would put my hopeful expectations on Switch at a little above 1M for Skyrim and at 450K for Doom. Maybe my expectations are too high, maybe too low, I don't really know, but I'm pretty sure Skyrim does better relatively.
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Several PS3 games that came 1 year after X360 sold better, so what is your point on it?
Well 500k for Doom and 1M for Skyrim would probably mean good profits so that would push more support.
Rab said:
Pemalite said:
It goes without saying that someone who has bought the switch did so because the hybrid form factor appealed to them. A games scores shouldn't be artificially inflated because of the hardware it runs on.
The game should be judged on it's own merits, not the platforms merits. Which is why if the Switch version matches/exceeds the other platforms scores, then the reviewers are obviously biased... As technically, the Switch version is the worst version of the game due to lower quality assets, performance and resolution.
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Technically it is also the best version because it can be taken with you and played anywhere
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Technically it have everything worse than ALL other platforms, but can be taken with you... Notebook and PSVR connection can also do it without being that lowered.
Pemalite said:
Rab said:
Technically it is also the best version because it can be taken with you and played anywhere
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False. The PC can be portable on top of having superior visuals, controls and performance.
Alkibiádēs said:
A reviewer can decide for himself if he wants to take the portability into account.
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Indeed they can. However, artificially inflating scores because the hardware is portable is biased in my eyes. Review the game for the games merits, not the hardware it operates on.
Mnementh said:
The situation is comparable to VR. Some games play gorgeous in VR. Others match not that well and have to be changed or restriceted to work with the platform. Same with mobile touchscreen-devices. See, a round-based RPG works pretty well on that, because it allows to access menus which are mostly used for these games. A Jump&Run straight ported works horrible, because you miss the precise input of buttons. And Mario Run is a different game than usual Marios, tailored to the platform.
If Mario Odyssey would be straight ported to phones, it would play horrible and should rightfully be scored lower than the Switch-version. An examples from my experience: I really like Jagged Alliance. It is a great game. The game was later ported to 3DS, but the controls on PC relying on the mouse work horrible on the 3DS. So the 3DS.version should be scored lower.
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The difference with your examples is that... The Home Consoles don't have compromised controls in their comparison which directly influences gameplay, mobile devices do.
VR is also an entirely different kettle of fish and requires a much different approach to game development in general.
The Xbox One version also outscores the Playstation 4 version, despite the Playstation 4 version being technically superior in many aspects and that is also silly in my eyes.
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X1 deserves 2 points more than PS4 because the controller of X1 makes the game better in case you don't know... and is better than the PC version even if you can choose between X1 control or KB+M because the higher framerate, textures and resolution are distractful (sarcasm).
monocle_layton said:
Pemalite said:
False. The PC can be portable on top of having superior visuals, controls and performance.
Indeed they can. However, artificially inflating scores because the hardware is portable is biased in my eyes. Review the game for the games merits, not the hardware it operates on.
The difference with your examples is that... The Home Consoles don't have compromised controls in their comparison which directly influences gameplay, mobile devices do.
VR is also an entirely different kettle of fish and requires a much different approach to game development in general.
The Xbox One version also outscores the Playstation 4 version, despite the Playstation 4 version being technically superior in many aspects and that is also silly in my eyes.
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1. A PC for >$1000 that has a battery rate of 3 hours, is usually huge, and weighs several pounds
2. A hybrid for $300 which has some compromises, but weighs a pound and is 6.3 inches
Compromises either way, but it's clear which one is more portable
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So the score of the game should be based on the price of the machine?