Pemalite said:
Shaunodon said:
The added value of portability is something for the consumers to decide, not reviewers, since it's going to be completely subjective to everyone's needs/playstyles.
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It goes without saying that someone who has bought the switch did so because the hybrid form factor appealed to them. A games scores shouldn't be artificially inflated because of the hardware it runs on.
The game should be judged on it's own merits, not the platforms merits. Which is why if the Switch version matches/exceeds the other platforms scores, then the reviewers are obviously biased... As technically, the Switch version is the worst version of the game due to lower quality assets, performance and resolution.
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I agree with the bolded and disagree with the underlined. The point here is: games are different and match differently to the platforms specifics. A game that matches well with the platform is overall more enjoyable and should for that get better scores on that platform. If it don't matches well - well then it should be scored lower.
The situation is comparable to VR. Some games play gorgeous in VR. Others match not that well and have to be changed or restriceted to work with the platform. Same with mobile touchscreen-devices. See, a round-based RPG works pretty well on that, because it allows to access menus which are mostly used for these games. A Jump&Run straight ported works horrible, because you miss the precise input of buttons. And Mario Run is a different game than usual Marios, tailored to the platform.
If Mario Odyssey would be straight ported to phones, it would play horrible and should rightfully be scored lower than the Switch-version. An examples from my experience: I really like Jagged Alliance. It is a great game. The game was later ported to 3DS, but the controls on PC relying on the mouse work horrible on the 3DS. So the 3DS.version should be scored lower.
In the case of Doom I think Doom is not the best game working with portable. It works, but not so well. I'll probably play it mostly docked. So the portable advantage for the game is reduced. The fast gameplay profit from higher framerates. So I think it is alright Doom loses some points on Switch.
This might be different for other games, including that a straight port is scored higher on Switch, simply because portability adds greatly to the experience. But this depends strongly on the game in question. So yes, the platform influences the experience and SHOULD influence the scores.
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