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DonFerrari said:
Mnementh said:

Well, it does. The same game can be rated differently depending on platform. It is about feels. A game can play to the strengths of a platform and feel much better than on another where it doesn't match that well. For instance different games can work differently on VR than on console/PC. For instance may a fast game be working bad on VR, but a slower game might be impressive.

Some games will be better played on VR, others will be the same (or the fact that PSVR makes the game show as in a 300" TV demands an increase on the score?). The simple fact that a PC game is mostly played on a monitor, a console on a big TV and a handheld on a small screen doesn't change the game alone. The only instance where that should be relevant is when the game depends on the portability to work or improve, like geolocation, social factors, etc. In this case the game just downgrade from being portable.

Mnementh said:

I think being a late port impacts the sales more than scores or graphics or whatever. Given, some late ports on Switch did better than on their earlier platforms. But not all. I personally think Skyrim might resonate better with Switch-userbase than Doom. So let's see, the two games have on PS4 (as point of reference): 2.7M for Skyrim and 2.2M for Doom. So let's say 20% for Doom and 40% for Skyrim would put my hopeful expectations on Switch at a little above 1M for Skyrim and at 450K for Doom. Maybe my expectations are too high, maybe too low, I don't really know, but I'm pretty sure Skyrim does better relatively.

Several PS3 games that came 1 year after X360 sold better, so what is your point on it?

Well 500k for Doom and 1M for Skyrim would probably mean good profits so that would push more support.

You outright say we ignore factors like control-scheme? As I said as example: I really like Jagged alliance, but I despise the 3DS-port, as the controls work horrible. You say it should be ignored, as the game stays the same. The fact that 3DS doesn't use a mouse shouldn't impact the score of the game. Well, I disagree heavily.

That some PS3 late ports sold better than on X360 shows the selling power of the PS3. Some late ports on Switch also sold better than on any other platforms. But the general rule of thumb is: late ports sell worse. That the trend was in some cases reversed shows, that other factors played a big role.

Does that mean you expect sales better than on other platforms for Doom and Skyrim on Switch? But then you say my expectations already would mean financial success, so I'm confused what your point is here.



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