Bofferbrauer2 said:
Darashiva said: I actually don't get why it is such a huge issue for some people that third parties are being cautious about the success of a new console. There's never any guarantee that a console is going to be a profitable platform for a developer, and even if it would have been a success in Japan, one region isn't enough to justify a huge support for any console outside of niche titles and genres. |
The thing is, did you ever hear something like that for Playstation or Xbox? It's always just Nintendo who has to prove it's selling well first. Which is difficult because since they hold back their games, Nintendo lacks games and thus is not selling well. Nintendo is condemned to sell on it's first parrty titles early on, or else their console fails because everybody else is holding back. if the same had happened to the PS4 and Xbox ONE, they would have crashed and burned after Knack and Ryse flopped saleswise. Ps360 got plenty of games despite each of them selling quite badly for 3 years straight yet nobdy pulled the plug or questioned if they should continue to support them, on the other hand the Wii, who outsold the other 2 consoles combined at that time, still got little support.
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The thing is, there's more than just overall sales figures that companies are taking into account when considering what consoles they support. Taking your example of the previous console generation, the PS3 and 360 were relatively close to each other when it came to developing games for them, both having fairly similar processing powers and supporting the same game engines, whereas the Wii was quite different. In many ways those differences worked in its favour, but because it was different developing games for it couldn't just be done by porting a game from the other two consoles to it. Even when the same games were released on all three systems, the one on Wii often had to be built separately. I also don't ever recall the PS3 or 360 selling all that poorly even early on. They were certainly not in the same league as the Wii, but they were still doing fine from the beginning. I can't say why exactly the Wii got little support, but the fact it was just so different both in architecture and in its use of motion controls that many developers may have been unsure how to even approach the system.
In addition, appearances count for a lot, and right now Nintendo is coming off what is basically their least succesful home console ever with the Wii U, whereas the PS3 for example was following up on the most successful home console ever. Game companies have a tendency to look at recent history when making important decisions, and in that regard the Switch had an uphill battle to fight compared to the PS3 or PS4.
RolStoppable said:
Darashiva said:
There's also the fact that the 3DS had a large, already established fanbase and over 20 million sold consoles when the Switch was coming out, so even if they knew the Switch was going to take its place, there's a difference between making games for a new console just out on the market and one with millions of already existing potential customers. One simply makes more sense in terms of business.
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This is the usual either-or fallacy that commonly comes up in response to third party support on Nintendo consoles. There's no decision to be made between Switch or any other platform as game development for multiple platforms can run in parallel. What makes the most sense for businesses is that they prepare themselves for the next market leader (in this case Switch because the PS4 showed no signs of becoming it) when the current market leader (in this case 3DS) is heading towards its end of life.
Even Nintendo themselves is in a transitional period where Switch and 3DS games are released next to each other. Of course it can't be expected from third parties that they are as confident as Nintendo and put their biggest games on Switch in the first year already, but a shift in development has to happen regardless because it will be unavoidable due to the market moving on from 3DS to Switch. Showing up early is beneficial as Koei-Tecmo has experienced; their support for Switch hasn't been high profile, but they made several games available quickly and gathered experience in Switch game development which provides an advantage for the following projects.
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I want companies to support the Switch more, but I just accepted the fact that it was most likely not going to happen early on in any huge way. Developing for a new system will always take resources, regardless of whether you can develop games parallel to one another. The shift from the 3DS to the Switch will happen, but game companies are in most cases going to take the safe bet, and in this case that safe bet was the 3DS over the Switch. It's not even about whether they could have made a profit by making games for the Switch, as many likely would have. Rather, I think it had more to do with the fact that there was more profit to be made elsewhere.
Koei-Tecmo has done well for itself, seeing what many other companies may not have, but that's just the reality of the business quite often. It's one of the reasons why I never buy consoles within the first year or two from their launch. And I agree with you, many companies would do very well starting with smaller projects on new consoles. I just rarely expect them to do so until a console has become a proven commodity.