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Granted it's possible that the way Nintendo initially showed off the system may not have been impressive to some third parties. Without knowing the context of how the marketing would be or how good Zelda would be, it is easy to look at the concept as basically a better version of the Wii U. The screen size is even exactly the same and there's no real hugely new idea, it's just far better execution with actual portability.

Great marketing (marketing at adults instead of kids) and a great launch lineup helped a lot in driving the system's initial success, but it is succeeded off basic execution more than trying to be a blue ocean miracle, it's hard for a third party to know for example that Nintendo would market so well after the Wii U was marketed so terribly.

Hopefully the devs get up to speed a bit faster than 2019 though. I do think you can at least port some games within 12 months without too much fuss. Two years is something more for a game that would be built entirely from scratch, and I don't expect too many of those regardless of the Switch's success, most games today are multiplatform in some way even on PS4. I don't expect many games built exclusively for the Switch from third parties, but something like Resident Evil 7 or even Final Fantasy XV if its brought to Switch should not require 2 years of development time even if assets have to be rebuilt in some instances. The basic game design, level design, art style, character design, is something a port doesn't have to concern itself that much with. 

Last edited by Soundwave - on 05 November 2017