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Forums - Nintendo - Nintendo should teach their 3rd party supporters their file compression secrets.

DonFerrari said:
Zekkyou said:

Being serious for a moment, no, XCX is one of the rare occasions where the patches aren't because of bugs. Monolist Soft are an incredibly skilled developer (they even helped with BotW), not many could pull off something as technically ambitious as XCX on the WiiU. It did, however, have to be quite heavily compressed to fit onto a WiiU disk, which resulted in some pretty awful loading times, popins, etc. So to make up for that, you have the option of downloading up to 10GB in patches (or 'Loading Packs') to resolve some of those issues.

So it make the game game much over the threashold OP claim Nintendo games can do and 3rd parties are unable to.

It's not quite fair to group them up as one thing (which is why i didn't), if the WiiU could install from the disk it'd be less of a problem, but since it can't the system was forced to spend time pulling that compressed data from the disk.

Even ignoring the optional installs though, yes, XCX is significantly larger than most Nintendo titles because Monolith's design philosophy shares more in common with the average PS4/X1 title than Zelda. Compression will take you only so far; after a certain point you have to either shift your design and technical focus or accept your game's file size is going to grow quite rapidly.



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LivingMetal said:
DonFerrari said:

But having a patch was already enough to shit on X360 and PS3 if I'm not wrong and I know I aint (although I do get baffled when games have 15GB day one patches).

I would be hard pressed to think Switch games of Nintendo look better than 3rd parties out there.

From a techincal standpoint or an artstyle standpoint.

To me both, I preffer the art style of other companies, and see nothing really so exclusive in Nintendo artstyle that other companies on making cartoony or cellshaded games.

irstupid said:
To all those saying you sacrifice and use low textures, worse graphics, or ect. you are comparing current day Nintendo games versus current day other games.

How about compare current day Nintendo against past games. Pretty sure the average Nintendo game is the same size as an Average PS2 game. Now without letting your bias show too much, which games look better?

So now are we comparing 15y difference in technology?

RolStoppable said:
DonFerrari said:

Certainly a similar action made by other platform holders would have been beaten down, like all the bitching about PS3 mandatory installs (that X360 later become adopting for improved loadings anyway)

There's a notable difference between optional and mandatory installs. You clearly have an issue with people who criticize Sony, but if situations aren't like-for-like, then you can't shout hypocrisy.

Nope... when you install all games there is very little difference between optional and mandatory. I have issue with people that criticize one action only depending on the one making it.

Wright said:
DonFerrari said:

Certainly a similar action made by other platform holders would have been beaten down, like all the bitching about PS3 mandatory installs (that X360 later become adopting for improved loadings anyway)

PS3 had mandatory installs because of blu-rays. 360 didn't adopt anything; from the get-go, DVDs can be read directly from the disc, but the console always gave you the choice to install the content for better results.

But after some years most x360 games were being a lot better when doing the install. And I do know the origin of the need of the mandatory.

Zekkyou said:
DonFerrari said:

So it make the game game much over the threashold OP claim Nintendo games can do and 3rd parties are unable to.

It's not quite fair to group them up as one thing (which is why i didn't), if the WiiU could install from the disk it'd be less of a problem, but since it can't the system was forced to spend time pulling that compressed data from the disk.

Even ignoring the optional installs though, yes, XCX is significantly larger than most Nintendo titles because Monolith's design philosophy shares more in common with the average PS4/X1 title than Zelda. Compression will take you only so far; after a certain point you have to either shift your design and technical focus or accept your game's file size is going to grow quite rapidly.

I agree there is no reason to group all together... but that is what OP is doing, he is ignoring all reasons for why games would be bigger than Zelda and pretending Nintendo have some wizardly that make a game 1/20 of the size ALL other devs are to incompetent to do.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Wright said:

PS3 had mandatory installs because of blu-rays. 360 didn't adopt anything; from the get-go, DVDs can be read directly from the disc, but the console always gave you the choice to install the content for better results.

But after some years most x360 games were being a lot better when doing the install. And I do know the origin of the need of the mandatory.

?

Every single game on 360, except for Halo 3 I think, work better when installed. It wasn't "after some years", that's the reason of allowing installing on the HDD in the very first place.



BotW and Odyssey are 1 and 1a for Game of the Year.

That said though, they have almost no voice acting. And BotW has some super muddy textures.



Wright said:
DonFerrari said:

But after some years most x360 games were being a lot better when doing the install. And I do know the origin of the need of the mandatory.

?

Every single game on 360, except for Halo 3 I think, work better when installed. It wasn't "after some years", that's the reason of allowing installing on the HDD in the very first place.

But it didn't become common in X360 until the arcade version wasn't the most common use. It took quite some time for installing in X360 to become common from what I gauged on VGC.

Unless those guys were just bitching at Sony for having it mandatory (and most games didn't even had much of the data installed) were already installing for the added perfomance, but used the point just for console war sake.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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RolStoppable said:
DonFerrari said:

Nope... when you install all games there is very little difference between optional and mandatory. I have issue with people that criticize one action only depending on the one making it.

The difference between optional and mandatory is that the former gives gamers a choice. There are 360 and PS3 SKUs with small HDDs, so a growing number of games with mandatory installs necessitates HDD space management on a regular basis. Wii U is in the same boat; mandatory installs would have been painful, but there are really only two games with optional installs on the system (XCX and BotW).

And here we are at X1 and PS4 both having mandatory installs of 50Gb of content.

I had no issue managing a 100 catalogue with 160Gb on PS3, and even had several downloaded games from PSN+. You can keep about 10 games on the HDD at all times and most people don't really game all those at once, and most buy less than 10 on a gen



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

RolStoppable said:
DonFerrari said:

And here we are at X1 and PS4 both having mandatory installs of 50Gb of content.

I had no issue managing a 100 catalogue with 160Gb on PS3, and even had several downloaded games from PSN+. You can keep about 10 games on the HDD at all times and most people don't really game all those at once, and most buy less than 10 on a gen

160GB is a lot more than the no HDD/12GB/20GB that a few of the 360 and PS3 SKUs had.

But it's really going off-topic now. Yes, some Xbox fans said mean things, but maybe you should make a dedicated vendetta thread for those things (and include Nintendo) instead of ranting in various threads.

PS3 launched with a 20 or 40GB (I don't even remember anymore) and most installs didn't take the full size of the BD, I remember most being bellow 4GB at the time.

I rant all the time, and response threads are against the rules here.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Nintendo should teach Nintendo their file compression secrets.

Following the recent news of games such as BoTW having 12GB size or Splatoon 2 having 3.7GB, this will harm Nintendo Switch’s future!

Now if you look at games such as

Mario 64 = 8MB

that seems just insane: How can a game like Splatoon need 462 times more space, or a game like BoTW even need 1500 times more space than a super-massive game like Mario 64?!?!

You can clearly tell Nintendo has some tricks to make their games small and accessible. NOW GIVE THESE TRICKS TO NINTENDO!!!!



irstupid said:
To all those saying you sacrifice and use low textures, worse graphics, or ect. you are comparing current day Nintendo games versus current day other games.

How about compare current day Nintendo against past games. Pretty sure the average Nintendo game is the same size as an Average PS2 game. Now without letting your bias show too much, which games look better?

If you can control for 10 to 20 years of compression and efficiency improvements, the different demands of the time (the PS2 had no download concerns, much more disk space than most developers needed, etc), differences in the design of the average PS2 game vs Nintendo one, the storage advantages and disadvantages of PS2 disks vs Switch cartridges (e.g. Switch cartridges can read much quicker than a DVD, and if need be can install onto the internal memory, both of which allow for more compression leeway), and the different pricing incentives each medium provide (space is at a higher premium on a Switch cartridge), then sure, this would make for an interesting discussion.

Once you've controlled for these, it's also worth noting that the average Nintendo title is actually more comparable in size to 360 games than PS2 ones. Despite all of the above, PS2 games average at about 1GB to 3GB.



ArnoldRimmer said:

Nintendo should teach Nintendo their file compression secrets.

Following the recent news of games such as BoTW having 12GB size or Splatoon 2 having 3.7GB, this will harm Nintendo Switch’s future!

Now if you look at games such as

Mario 64 = 8MB

that seems just insane: How can a game like Splatoon need 462 times more space, or a game like BoTW even need 1500 times more space than a super-massive game like Mario 64?!?!

You can clearly tell Nintendo has some tricks to make their games small and accessible. NOW GIVE THESE TRICKS TO NINTENDO!!!!

Damn it Arnold, i already made this joke! Get off my materiel or i'll throw your ass in mod jail.

Zekkyou said:
Nintendo should have told Nintendo their secret when making XCX. Almost twice the size of Zelda before even downloading the 10GB~ of patches? I mean come on Nintendo, there's no excuse for that kind of laziness. A more texture dependent art-style, more geometrically complex world, voice acting, and a generally different design philosophy might have been an excuse in the past, but not in 2017.

And don't even get me started on Tropical Freeze. A side scrolling gorilla needs almost as much space as Zelda? They really are Retro.