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DonFerrari said:
Zekkyou said:

Being serious for a moment, no, XCX is one of the rare occasions where the patches aren't because of bugs. Monolist Soft are an incredibly skilled developer (they even helped with BotW), not many could pull off something as technically ambitious as XCX on the WiiU. It did, however, have to be quite heavily compressed to fit onto a WiiU disk, which resulted in some pretty awful loading times, popins, etc. So to make up for that, you have the option of downloading up to 10GB in patches (or 'Loading Packs') to resolve some of those issues.

So it make the game game much over the threashold OP claim Nintendo games can do and 3rd parties are unable to.

It's not quite fair to group them up as one thing (which is why i didn't), if the WiiU could install from the disk it'd be less of a problem, but since it can't the system was forced to spend time pulling that compressed data from the disk.

Even ignoring the optional installs though, yes, XCX is significantly larger than most Nintendo titles because Monolith's design philosophy shares more in common with the average PS4/X1 title than Zelda. Compression will take you only so far; after a certain point you have to either shift your design and technical focus or accept your game's file size is going to grow quite rapidly.