LivingMetal said:
From a techincal standpoint or an artstyle standpoint. |
To me both, I preffer the art style of other companies, and see nothing really so exclusive in Nintendo artstyle that other companies on making cartoony or cellshaded games.
| irstupid said: To all those saying you sacrifice and use low textures, worse graphics, or ect. you are comparing current day Nintendo games versus current day other games. How about compare current day Nintendo against past games. Pretty sure the average Nintendo game is the same size as an Average PS2 game. Now without letting your bias show too much, which games look better? |
So now are we comparing 15y difference in technology?
RolStoppable said:
There's a notable difference between optional and mandatory installs. You clearly have an issue with people who criticize Sony, but if situations aren't like-for-like, then you can't shout hypocrisy. |
Nope... when you install all games there is very little difference between optional and mandatory. I have issue with people that criticize one action only depending on the one making it.
Wright said:
PS3 had mandatory installs because of blu-rays. 360 didn't adopt anything; from the get-go, DVDs can be read directly from the disc, but the console always gave you the choice to install the content for better results. |
But after some years most x360 games were being a lot better when doing the install. And I do know the origin of the need of the mandatory.
Zekkyou said:
It's not quite fair to group them up as one thing (which is why i didn't), if the WiiU could install from the disk it'd be less of a problem, but since it can't the system was forced to spend time pulling that compressed data from the disk. Even ignoring the optional installs though, yes, XCX is significantly larger than most Nintendo titles because Monolith's design philosophy shares more in common with the average PS4/X1 title than Zelda. Compression will take you only so far; after a certain point you have to either shift your design and technical focus or accept your game's file size is going to grow quite rapidly. |
I agree there is no reason to group all together... but that is what OP is doing, he is ignoring all reasons for why games would be bigger than Zelda and pretending Nintendo have some wizardly that make a game 1/20 of the size ALL other devs are to incompetent to do.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







