DonFerrari said:
You really try to reach everything you can to defend Polyphony, don't you? Stop being so dense. I just gave you a random number that I thought it would be enough to reach the game credits.
So better you keep the adage of if you know, don't pretend or invent.
Let me define that for you. Finishing a game means reaching the end credits. It's not the same than simply finishing all possible content. An example here: Ratchet and Clank took me 12 to 14 hours to finish the game. Finish all content would involve finishing challenge mode and collecting all stuff, so a good 20 more hours. Can you understand the difference?
Ok, you are saying to complete all championship you took 20h, so what?
You are comparing the 30 hours to reach GT2 credits with simply finishing every last drop of content on GTS. Doing so on GT2 is probably hundreds of hours.
Now we gone up another 10h only for the championship? Because you were previously saying something aligned with 20h for career and another 10h for licenses and challenges.
If you indeed played GT2, instead of being just a fan from the recent dire years of weak GT games, there's now way you believe that GTS had more content than GT2.
I have played every single GT. I'm not doing any reach. You said the numbers yourself, I'm just giving you the estimated numbers from GTS, your own fault to keep putting wrong numbers because you don't know but want to make up.
Are you really a VGC member? It's a well known fact that sales don't sacel linearly with the userbase. GT3 sold more than GT4. Can we call GT4 a flop now? Launch games have much less competition to deal with.
I should be the one questioning you about this. You are the one puting the sales of FM as low because of userbase.
Compare launch X360 games with launch X1 titles to really make an apple to apples comparison.
Yes sure, let's compare one genre to another in 10 year different time because that will be apple to apple. The sole point I was making for you is that the userbase on a 7% attach ratio isn't the one at fault. You admited above that there is no linear correlation (actually there is almost no correlation), so stop trying to shift your goal post all the time you say something wrong.
So Sony should probably cancel God of War and GT. They decrease to less than half on their last PS3 games.
Have I said anyone had to cancell anything? GTS to drop to 1/2 of GT6 it would need to sell only 2.6M and GoW would have to at least launch, what are you talking about?
The games was ridiculously discounted in a few months. It was like 9 bucks for most of its life. Right now it's just 7 bucks on PSN. And for pete's sake, the game destroyed the studio. That's basically the worst thing a game can do. If it was even close to being mildly succesfull, Evolution studios would still exist.
Even with price cuts most games legs aren't that strong and most sales happen on the first month. The closing of the studio or anything like that have no bearing on the point made that even a game that get a bad start can increase its popularity. Why do you go way out to try out of discussion points to deny one?
I don't really plan to keep this discussion going. You have your agenda of blindly defending PD, there's nothing I can do here. Critics and users show a consensus that they are losing quality steadly. GT6 had disappointing sales for the franchise. They have to act and do something before the franchise dies and nobody cares about it anymore. I love the franchise and don't want to see this happening.
What blind defense is to show your points as weak as they are? And you clearly have zero idea what quality is. Even if we go for less content that doesn't directly talk to less quality. Quality is how well you do what you propose to do, not how much you do. You probably should also study the difference between efficiency and efficacy.
If you want to deny facts and be dense, go for it, but with another VGC user.
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