| SvennoJ said: I finished the campaign today, 18 hours of driving time total for all gold, make it 20 without the experience from the demo plus having to redo a whole stage due to server maintenance. The final race on Nurburgring 24h looks amazing with the wisps of fog in the lower sections. The race itself was pretty easy. You get to pick your own car and level it up, unlike the two challenges before it where your car performance is locked in. Even though I screwed myself by doing the first two laps on medium tires (they don't make it two laps) I was still first heading into the pit. With everything unlocked I went back to the limited VR portion and ugh, it looks rough and the scale seems off. I feel like I'm driving around on a Disneyland version on the tracks, everything at 3/4 scale. I switched to DriveClub and there things seem bigger outside the car, then back to GT Sport and everything looks too small again. Lastly started Dirt Rally up and was amazed at the quality of the outside world compared to GT and DC... GT Sport's VR is very underwhelming, the sense of speed is the worst out of the 3, probably due to everything looking too small. Only in the Veyron doing 400kph on Tokyo Expressway does it feel like I'm moving :/ The rally tracks work better in VR, a lot easier to control the car and better sense of speed. Worse some cars are very glitchy in VR. I tried some GR.1 cars, the fastest, yet in some you can't even turn your head without the screen blacking out. I can't shrink my head, I do not fit in the car... Anyway the VR portion is pointless, you can't even see your time after finishing the short event. The AI doesn't really compete either. I tried some online events instead, however the server went down for maintenance over an hour ago, is still down. So I did more VR racing instead, switched to Dirt Rally as GT Sport kept nagging about the server instead of simply letting me play in Arcade mode. Great game, but don't buy it for VR. |
My only two grips with DC VR is that the VR drift is to intense... there were cases of me having to do a full 360 on my chair while playing for 1 h. Some family members were curious on why I was playing with my back turned to the tv.
The second one is that some tracks (probably heavier ones) get just excessively ugly and the cars look 32 bits era.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







