| DonFerrari said: You were the one that gave the numbers and I gave you a comparison. On the demo I played 10h. Done the one license line, 2 challenge lines and 3 course golden time, plus 4 online races. Challenge 6 had a 1h race that is quite hard to get 1st position. So by comparison of YOURS number GTS wouldn't have less content than GT2. You really try to reach everything you can to defend Polyphony, don't you? Stop being so dense. I just gave you a random number that I thought it would be enough to reach the game credits. Let me define that for you. Finishing a game means reaching the end credits. It's not the same than simply finishing all possible content. An example here: Ratchet and Clank took me 12 to 14 hours to finish the game. Finish all content would involve finishing challenge mode and collecting all stuff, so a good 20 more hours. Can you understand the difference? You are comparing the 30 hours to reach GT2 credits with simply finishing every last drop of content on GTS. Doing so on GT2 is probably hundreds of hours. If you indeed played GT2, instead of being just a fan from the recent dire years of weak GT games, there's now way you believe that GTS had more content than GT2. Nope. Please refer to my threads showing the comparison sales of Halo, GoW, GT and FM. They all show the amount of HW sold at the launch of the game, the quantity sold on the first week, month and LT. The variation on the sales were very minimal against the userbase. Halo 3 sold much much more than Halo 4 on a much much smaller userbase. If we were talking about 30-50% attach ratio one could talk about the userbase being the relevant limitant. When talking about 7% it isn't even close to it. Also FM5 sold more than FM6, with FM5 basically launching to a 0 userbase and FM6 to a 15M userbase, now FM7 releasing to a 30M userbase... guess what, no notable increase in sales with the increased userbase. Are you really a VGC member? It's a well known fact that sales don't sacel linearly with the userbase. GT3 sold more than GT4. Can we call GT4 a flop now? Launch games have much less competition to deal with. Compare launch X360 games with launch X1 titles to really make an apple to apples comparison. All the games you listed suffered decrease in sales while on X360, not because of smaller userbase. So Sony should probably cancel God of War and GT. They decrease to less than half on their last PS3 games. Yep on DC and SFV, I think the only reason DC was brought was that even though broke, missing content and having harsh review it had a good increase in sales from 1st week to LT due to the improvements after... from 350k FW, 500k FM to 2,3M LT isn't bad for a game that had critical bashing and launched with crippling online, so word of mouth as good. The games was ridiculously discounted in a few months. It was like 9 bucks for most of its life. Right now it's just 7 bucks on PSN. And for pete's sake, the game destroyed the studio. That's basically the worst thing a game can do. If it was even close to being mildly succesfull, Evolution studios would still exist. I don't really plan to keep this discussion going. You have your agenda of blindly defending PD, there's nothing I can do here. Critics and users show a consensus that they are losing quality steadly. GT6 had disappointing sales for the franchise. They have to act and do something before the franchise dies and nobody cares about it anymore. I love the franchise and don't want to see this happening. If you want to deny facts and be dense, go for it, but with another VGC user. |








