SvennoJ said:
I loved Wacky races on the DC. Dick Dastardly all the way! |
The boost is strange, I noticed it the first time I done my best lap and instead of the usual closing 4-7 s on the lap when I was behind, the old leader was able to shave some getting to me. But at the time changing the strategy to soft tyres and antecipating all pits the most worked. Hope when I do stage 8 challenges it is less hard than what you are getting. And yes, 5-10m races that you have to retake a lot to shave the secs and win is completely different than a 30-60m race that any single mistake will need to retake. On previous games all endurance were a lot easier because you were constantly building lead even with small mistakes...
I would say the level of challenge you are getting on these endurances is equivalent to real world races like F1 that a full 1h30 race can be destroyed by a pit that took 2s more, or by not being able to pass someone for 2 laps. And there we can see how much difference the weight and tyre life can make, haven't see that much difference in time on GT, but we aren't also pushing to extremes of perfection like Michael Schumacher.
On the 30m. Well perhaps if you hold out a lot in some portion and get the adversary to lose time and skip one lap you'll have the advantage of having to hold him for one extra lap. But this guy that is below 30m must have luckied out because that should had propelled him to an additional lap.
Well on the demo of the interlagos on stage 6 it worked.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."