curl-6 said:
freebs2 said:
Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.
Imo there are 2 false assumptions on this matter.
- Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
- M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"
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Some kinds of experiences can only be made with an M-rating though; many great games can only exist this way; Silent Hill, Bioshock, Gears of War, The Last of Us, Witcher 3, etc. By missing out on such a broad range of experiences Nintendo are leaving a gaping hole in their library, and gaping holes leave a system's lineup both worse for those who own it and less appealing to those who don't.
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The PS4 is lacking some kinds of game experiences too, like RTS games, proper MMOs and MOBAs but I haven't see people lamenting about a hole in the library, and that's simply because the people who bought the Ps4 weren't looking into those kind of experiences (despite being very popular on other platforms). Building a robust library that values the strenghts of the console and define its identity is top priority. Patching holes of missing genres of playstyles comes way later.
Also, do you think a game like The Last Of Us would work well on the Switch? I don't, the game was designed to showcase the best state-of-the graphical capabilities while providing immersion and storytelling. This is an area where all the Switch shortcomings are put into evidence (lower graphical power) while all the streghts (portability, accessibility, local multiplayer) are irrelevant. It's basically like the rowing world champion doing a 100m run challange with Usain Bolt, it's a task set to fail from the beginning.
btw. This is also one of the main reasons imo why the PS Vita failed, beacuse Sony wanted to push Last Of Us-like experiences on a platform that obviously wasn't suited for that.