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What is going to sell better on the Switch, Skyrim or FIFA 18?

The Elder Scrolls V. Skyrim. 193 44.06%
 
FIFA 18. 160 36.53%
 
They will practically sell the same. 20 4.57%
 
The rabbids will consume us all. 65 14.84%
 
Total:438

Skyrim. It's an evergreen game that people have shown willingness to buy over and over again. And playing it on a portable is compelling.

If you look at the history of soccer games, FIFA, Winning Eleven, PES, people buy them on Playstation.

Maybe I'd feel differently if Nintendo has a presence in Brazil.



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Nuvendil said:

Honestly, a better comparison would be NBA 2k18 and Skyrim, two feature complete and good effort ports.

But NBA 2K isn't getting nearly the same attention than FIFA or Skyrim are. These two's success is what might affect western 3rd party effords in the future.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Nuvendil said:

To be clear, Nintendo has had weaker periods in Europe.  The NES, SNES, and N64 underperformed there.  

The bigger problem with Fifa is that the Switch version is universally recognized as objectively inferior to other major versions.  That it looks a bit better than the PS360 version as EA declares doesn't change that it is missing the big new feature for the game.  As a result, I've seen a lot of rolling of eyes with regards to Fifa.  Skyrim, on the other hand, has had a pretty good reception.  It looks like a much higher effort port, is feature complete, and seems to be at least derived fromthe Special Edition release. I've seen much more positivity with Skyrim.  And the title could very well experience some synergy with Zelda as a lot of people who loved that game and loved having it on the go may be looking for a similar experience.

Honestly, a better comparison would be NBA 2k18 and Skyrim, two feature complete and good effort ports.

The vast majority of Nintendo home consoles never went big in Europe but at least their brand presence was made up with their portable systems since the SNES and onwards ... 

Portable versions will practically always be technically inferior to the home systems and that comparison also applies to Skyrim too with Switch vs PS4/X1 versions and sometimes there's content cuts too when doing home system to portable system conversions since there's not enough storage space for portable systems or other technical limitations ... (Portable versions usually have different artwork as it is so what's the issue with different content ?)

It cannot be denied that Skyrim will undergo a second rerelease whereas FIFA 18 is a new game that won't have all of the features included in all of it's releases ... (Heck, the PS4/X1 versions of FIFA 18 doesn't have local multiplayer whereas the Switch won't have journey mode so it works boths ways plus Skyrim on the Switch is a technical downgrade from the PS4/X1 versions just like FIFA 18 is on the Switch.) 



SssffffSss-ky..rim?



Judging how 3rd party sports games have been selling on Nintendo platforms lately, I voted for Skyrim. Although I do hope that FIFA sells well, because I actually do buy 3rd party sports games on Nintendo. And, I'd like to see more of them. I bought both Madden and FIFA on Wii U, and I logged a ton of hours into both since they never got any further releases. I don't know if I will get FIFA right away, but I am stoked to get NBA 2K18 and WWE 2K18 when they release so I can play them with friends during my weekly bowling league this fall.



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fatslob-:O said:
Nuvendil said:

To be clear, Nintendo has had weaker periods in Europe.  The NES, SNES, and N64 underperformed there.  

The bigger problem with Fifa is that the Switch version is universally recognized as objectively inferior to other major versions.  That it looks a bit better than the PS360 version as EA declares doesn't change that it is missing the big new feature for the game.  As a result, I've seen a lot of rolling of eyes with regards to Fifa.  Skyrim, on the other hand, has had a pretty good reception.  It looks like a much higher effort port, is feature complete, and seems to be at least derived fromthe Special Edition release. I've seen much more positivity with Skyrim.  And the title could very well experience some synergy with Zelda as a lot of people who loved that game and loved having it on the go may be looking for a similar experience.

Honestly, a better comparison would be NBA 2k18 and Skyrim, two feature complete and good effort ports.

The vast majority of Nintendo home consoles never went big in Europe but at least their brand presence was made up with their portable systems since the SNES and onwards ... 

Portable versions will practically always be technically inferior to the home systems and that comparison also applies to Skyrim too with Switch vs PS4/X1 versions and sometimes there's content cuts too when doing home system to portable system conversions since there's not enough storage space for portable systems or other technical limitations ... (Portable versions usually have different artwork as it is so what's the issue with different content ?)

It cannot be denied that Skyrim will undergo a second rerelease whereas FIFA 18 is a new game that won't have all of the features included in all of it's releases ... (Heck, the PS4/X1 versions of FIFA 18 doesn't have local multiplayer whereas the Switch won't have journey mode so it works boths ways plus Skyrim on the Switch is a technical downgrade from the PS4/X1 versions just like FIFA 18 is on the Switch.) 

It's not the technical gap that's the issue.  It's the fact that Career Mode and Ultimate Team are more limited and The Journey is cut.  And unless an EA dev comes to my house and proves otherwise, all evidence points to this being a result of EA being cheap, not the Switch being unable to run a soccer game - a freaking soccer game - on an engine designed for the PS360 in the first place.  

In short, the game is feature stripped.  Gimped.  Objectively inferior in ways beyond simple graphics.  And that stigma will hamper it.  Do your casual Fifa players know all this?  Nah.  But that's actually worse.  All your casual fans will hear is "the game is feature stripped" and boom. Done.  That's it.  Sale lost.  Some will value the portability enough, most will not.  

And the PS4 and Xbone versions have normal old local multiplayer.  I doubt the ability to play system to system local will even register on the radar.

Skyrim is technically downgraded but at least noticeably stepped up from last gen and includes all the DLC plus some added trinkets.  That is, it is a full and complete version of the game + portability.  Not a feature stripped version hoping for portability to offset it.



I hope both will do well, I am going for Skyrim, & NBA 2K, I will decide about FIFA after that



Nuvendil said:

It's not the technical gap that's the issue.  It's the fact that Career Mode and Ultimate Team are more limited and The Journey is cut.  And unless an EA dev comes to my house and proves otherwise, all evidence points to this being a result of EA being cheap, not the Switch being unable to run a soccer game - a freaking soccer game - on an engine designed for the PS360 in the first place.  

In short, the game is feature stripped.  Gimped.  Objectively inferior in ways beyond simple graphics.  And that stigma will hamper it.  Do your casual Fifa players know all this?  Nah.  But that's actually worse.  All your casual fans will hear is "the game is feature stripped" and boom. Done.  That's it.  Sale lost.  Some will value the portability enough, most will not.  

And the PS4 and Xbone versions have normal old local multiplayer.  I doubt the ability to play system to system local will even register on the radar.

Skyrim is technically downgraded but at least noticeably stepped up from last gen and includes all the DLC plus some added trinkets.  That is, it is a full and complete version of the game + portability.  Not a feature stripped version hoping for portability to offset it.

Well maybe it's because some of the developed content is tied to the engine technology ... (While FIFA is designed to also run last gen systems they started having their own versions specific to each console generations.) 

Even home consoles in the same generation are not guaranteed to have the same content (take for example the Splinter Cell and Ghost Recon series in 6th gen)

Running on the same engine alone is also not good enough reason to desire the same exact content either ... (which is why I doubt DQXI will keep the same level design between the PS4 and the Switch even if the latter version will somehow be able to run the same engine as the former) 



fatslob-:O said:
Nuvendil said:

It's not the technical gap that's the issue.  It's the fact that Career Mode and Ultimate Team are more limited and The Journey is cut.  And unless an EA dev comes to my house and proves otherwise, all evidence points to this being a result of EA being cheap, not the Switch being unable to run a soccer game - a freaking soccer game - on an engine designed for the PS360 in the first place.  

In short, the game is feature stripped.  Gimped.  Objectively inferior in ways beyond simple graphics.  And that stigma will hamper it.  Do your casual Fifa players know all this?  Nah.  But that's actually worse.  All your casual fans will hear is "the game is feature stripped" and boom. Done.  That's it.  Sale lost.  Some will value the portability enough, most will not.  

And the PS4 and Xbone versions have normal old local multiplayer.  I doubt the ability to play system to system local will even register on the radar.

Skyrim is technically downgraded but at least noticeably stepped up from last gen and includes all the DLC plus some added trinkets.  That is, it is a full and complete version of the game + portability.  Not a feature stripped version hoping for portability to offset it.

Well maybe it's because some of the developed content is tied to the engine technology ... (While FIFA is designed to also run last gen systems they started having their own versions specific to each console generations.) 

Even home consoles in the same generation are not guaranteed to have the same content (take for example the Splinter Cell and Ghost Recon series in 6th gen)

Running on the same engine alone is also not good enough reason to desire the same exact content either ... (which is why I doubt DQXI will keep the same level design between the PS4 and the Switch even if the latter version will somehow be able to run the same engine as the former) 

Except the Frostbite 3 engine originated on weaker hardware than the Switch.  And Fifa is hardly a technical titan.  There's no evidence that Fifa is taking advantage of some special features of the engine that need PSr and Xbone level specs.  And I'm not about to trust the mouth pieces of Electronic Arts.

And I doubt that beyond graphics there will be any major differences between the Switch and PS4 versions of DQXI.  DQXI runs on UE4, natively compatible with Switch.  And it isn't a technical marvel.  



Nuvendil said:
fatslob-:O said:

Well maybe it's because some of the developed content is tied to the engine technology ... (While FIFA is designed to also run last gen systems they started having their own versions specific to each console generations.) 

Even home consoles in the same generation are not guaranteed to have the same content (take for example the Splinter Cell and Ghost Recon series in 6th gen)

Running on the same engine alone is also not good enough reason to desire the same exact content either ... (which is why I doubt DQXI will keep the same level design between the PS4 and the Switch even if the latter version will somehow be able to run the same engine as the former) 

Except the Frostbite 3 engine originated on weaker hardware than the Switch.  And Fifa is hardly a technical titan.  There's no evidence that Fifa is taking advantage of some special features of the engine that need PSr and Xbone level specs.  And I'm not about to trust the mouth pieces of Electronic Arts.

And I doubt that beyond graphics there will be any major differences between the Switch and PS4 versions of DQXI.  DQXI runs on UE4, natively compatible with Switch.  And it isn't a technical marvel.  

I'm sorry but your point is completely lost on me. FIFA on PS3 and 360 never ran on Frostbite and also didn't have The Journey (which is more of a bonus mode which has received mixed reactions anyway).

It's perfectly understandable why FIFA on Switch doesn't run on Frostbite as well. Considering it looks good and runs 60 fps @ 1080p I fail to see what the big deal is...