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Nuvendil said:
fatslob-:O said:

Well maybe it's because some of the developed content is tied to the engine technology ... (While FIFA is designed to also run last gen systems they started having their own versions specific to each console generations.) 

Even home consoles in the same generation are not guaranteed to have the same content (take for example the Splinter Cell and Ghost Recon series in 6th gen)

Running on the same engine alone is also not good enough reason to desire the same exact content either ... (which is why I doubt DQXI will keep the same level design between the PS4 and the Switch even if the latter version will somehow be able to run the same engine as the former) 

Except the Frostbite 3 engine originated on weaker hardware than the Switch.  And Fifa is hardly a technical titan.  There's no evidence that Fifa is taking advantage of some special features of the engine that need PSr and Xbone level specs.  And I'm not about to trust the mouth pieces of Electronic Arts.

And I doubt that beyond graphics there will be any major differences between the Switch and PS4 versions of DQXI.  DQXI runs on UE4, natively compatible with Switch.  And it isn't a technical marvel.  

I'm sorry but your point is completely lost on me. FIFA on PS3 and 360 never ran on Frostbite and also didn't have The Journey (which is more of a bonus mode which has received mixed reactions anyway).

It's perfectly understandable why FIFA on Switch doesn't run on Frostbite as well. Considering it looks good and runs 60 fps @ 1080p I fail to see what the big deal is...