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fatslob-:O said:
Nuvendil said:

It's not the technical gap that's the issue.  It's the fact that Career Mode and Ultimate Team are more limited and The Journey is cut.  And unless an EA dev comes to my house and proves otherwise, all evidence points to this being a result of EA being cheap, not the Switch being unable to run a soccer game - a freaking soccer game - on an engine designed for the PS360 in the first place.  

In short, the game is feature stripped.  Gimped.  Objectively inferior in ways beyond simple graphics.  And that stigma will hamper it.  Do your casual Fifa players know all this?  Nah.  But that's actually worse.  All your casual fans will hear is "the game is feature stripped" and boom. Done.  That's it.  Sale lost.  Some will value the portability enough, most will not.  

And the PS4 and Xbone versions have normal old local multiplayer.  I doubt the ability to play system to system local will even register on the radar.

Skyrim is technically downgraded but at least noticeably stepped up from last gen and includes all the DLC plus some added trinkets.  That is, it is a full and complete version of the game + portability.  Not a feature stripped version hoping for portability to offset it.

Well maybe it's because some of the developed content is tied to the engine technology ... (While FIFA is designed to also run last gen systems they started having their own versions specific to each console generations.) 

Even home consoles in the same generation are not guaranteed to have the same content (take for example the Splinter Cell and Ghost Recon series in 6th gen)

Running on the same engine alone is also not good enough reason to desire the same exact content either ... (which is why I doubt DQXI will keep the same level design between the PS4 and the Switch even if the latter version will somehow be able to run the same engine as the former) 

Except the Frostbite 3 engine originated on weaker hardware than the Switch.  And Fifa is hardly a technical titan.  There's no evidence that Fifa is taking advantage of some special features of the engine that need PSr and Xbone level specs.  And I'm not about to trust the mouth pieces of Electronic Arts.

And I doubt that beyond graphics there will be any major differences between the Switch and PS4 versions of DQXI.  DQXI runs on UE4, natively compatible with Switch.  And it isn't a technical marvel.