Kai_Mao said:
NawaiNey said:
PS4 owners have a ton of games to choose from though, It's not like it's the only game worth buying on the console, unlike Zelda on Switch.
PS4 install base is huge and they inevitably have very diverse tastes, while only people who have a switch right now are the Zelda fans as that's the only worthwhile game on the console.
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But also consider people investing in a $300 new console for Zelda. It's also on Wii U so why did more people opt to buy a Switch, an entirely new console, for Zelda? Then you have other games like Snipperclips, ARMS, Splatoon 2 (which is a dominating force in Japan right now along with DQXI, even out preordering the PS4 version), Mario Odyssey (one of the biggest games that stood out at E3), FE Warriors, and Xenoblade Chronicles 2 for this entire first year in terms of first party. Not to mention enhanced ports of Mario Kart 8 and Pokken. Kinda like TLoU Remastered, God of War 3 Remastered and others on the PS4 right? Of course you have the future with Kirby, Yoshi, Metroid, Fire Emblem, and, one of the empires of the industry, Pokémon. At least look at the lineup for this first year before mentioning that last sentence. It's not just Zelda fans like you assume.
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There's really nothing to consider, any new console coming out will sell millions at the start, and those people will buy whatever few games are out for it at the time. For switch it happens to Zelda that's the default go to game, even those who wouldn't normally buy a Zelda if it came later in the console's life are picking it up just cause. They may or may not be buying it for Zelda, surely anyone buying it knows there will be more games down the line, but right now it's really it.
MS and Nintendo fans acting like install base means more sales for every game is simply annoying at this point. Twilight Princess of a 100 million installbase didn't sell more than Ocarina of Time on what like 30 million installbase? And Windwaker on a 20 million installbase outsold Skyward sword on a 100 million installbase. Super Mario 64 on 30 million installbase sold more than Mario Galaxy on a 100 million installbase. Installbase doesn't increase individual game sales by a 1:1 ratio like you guys are pretending. Bigger installbase usually means a more diverse audience, it means more type of games will likely find an audience, not that they're all gonna buy the same 5 games.