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Zippy6 said:

Altec Lansing Ventures into New Territory as the Inaugural Licensee of Ai Shark's Original Gaming Software (prweb.com)

Press release about Ai Shark (formerly GameShark) making a return. Weirdly they say "The official launch is planned to coincide with the Nintendo Switch 2 in September 2024."

The assurance with which this thing is written as if it was known fact that the successor to the Switch was already announced to be released this Fall makes me question if the article wasn't written with a touch of GPT Chat lol.

Not like they've announced to be in close partnership with Nintendo either, which I freaking doubt they would let something like this slide under the radar.

And look at who just downed whatever this was :

Prolly a PR stunt to bring attention to their startup AI peripheral, that's it. 

Of course, news sites will run with this for a day and turn themselves to new sets of rumors a day later.

Last edited by Mar1217 - on 11 January 2024

Switch Friend Code : 3905-6122-2909 

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160rmf said:
JWeinCom said:

A lot of people deny that Nuts and Bolts was a great game. It was compared to the CDI Zelda games not five posts ago and I think someone is threatening violence against one of its characters XD

I think the level design for Tooie was awful. In Mario 64 or BK, and even to a lesser extent in DK64, the worlds are generally compact and have obvious landmarks to make things easy to navigate. Like, Freezeezy peak which had the christmas tree, giant Snowman, and the polar bear dude's house. It's pretty easy and intuitive to navigate, especially because you don't tend to have to go back and forth too much for each jiggy.

In Tooie on the other hand, the worlds are much larger, and often without any good landmarks to navigate. The mine level is particularly awful in this regard. This problem is exaccerbated by how much backtracking the game makes you do, sometimes even making you go through multiple levels to get some jiggies. And, you also had to switch between essentially five characters (Banjo-Kazooie, solo Banjo, solo Kazooie, transformation, Mumbo), which means even more backtracking. 

It's kind of in an awkward place where it sometimes feels closer to a Zelda game than a Mario game. Maybe some people are into that, but it's just not what I was looking for in a Banjo game. It's not a bad game, but I just can't really find a good reason to play it instead of playing Banjo-Kazooie. There are some things it does better (especially boss battles), but it's not worth putting up with the things it does worse. It's kind of like, in almost every platform game there are a few levels that make you go "Ugh I hate this one". Like Rusty Bucket Bay and to a lesser extent Click Clock Wood in BK1. But in Banjo Tooie more than half the levels give me that ugh feeling. Witchy World is cool though.  

Basically, almost every platformer tends to have a world or something where you're just like "ugh I hat this one". For Banjo-Tooie, 

I see, well almost everything you listed as a downside I found it great. I loved revisiting the worlds and discovers new things on each passage. My LEAST FAVORITE was Terrydactland. But I have to agree that the level design could be confusing in some areas, still it doesn't take away my enjoyment from that game.

Kazooie feels like a beta version of Tooie... An experiment. That snow level that you described as being good for having better placed references, I found it messy, the lack of segments make the level a complete mess, its just visually not appealing. The worlds are short, easy to find your pace, but they are messy It's really hard for me replaying, while Tooie if Nintendo put it on NSO I would play in a heartbeat.

I need to be honest with you in regards to nuts and Bolts, I was just playing devil's advocate. I actually don't like that game at all, it just ain't my thing, but I understand that is a solid experience for what is delivering and it can be enjoyed. But I also understand the huge disappointment people have for this game, as a Nintendo fan, for reasons that don't disqualify its qualities regarding the gameplay.

The customer is always right in matters of taste, so if you like that you like it. That said you seem to be acknowleding the worlds in Banjo Kazooie are more intuitive to navigate, so I'm not sure what you mean by them being a mess. More visually cluttered maybe? I guess, but I think it's more important that the game flows better than things look more spaced out. This is actually my favorite level in the series, so we're on different wave lengths. 

I didn't play Nuts and Bolts for several years after it came out because I was disappointed it wasn't a traditional platformer, and really don't like creation aspects in games too much in general. I eventually got it for dirt cheap on sale, and after coming to grips with the controls and physics wound up loving it. I think it would have done much much better as an original IP, or if they were still making traditional games and this was just a spin-off. 

psychicscubadiver said:
JWeinCom said:

Nuts and Bolts>>>Banjo Tooie

Genuinely awful take.

Not even worth explaining why. You should know better.

Nuh uh, you are. 



Gameshark, now thats a name I havent heard in years lol.



BasilZero said:

Gameshark, now thats a name I havent heard in years lol.

Hopefully, the last time too lol



Switch Friend Code : 3905-6122-2909 

Dulfite said:
psychicscubadiver said:

Genuinely awful take.

Not even worth explaining why. You should know better.

Never played Nuts and Bolts. Character design was off putting to me.

I think Tooie is better than 1. In fact, it's #10 on my all time rankings list.

Wild, but I ranked it exactly the same on my top fifty list, and had the original at #13



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Mar1217 said:
BasilZero said:

Gameshark, now thats a name I havent heard in years lol.

Hopefully, the last time too lol

Worst yet they're using AI. Haven't they seen The Terminator? -_-



TOTK player builds an airship and sets a record long flight of 2 hours 14 minutes:

2 Hours 14 minutes and 19 seconds. Longest self sustained no input flight.
byu/scalhoun03 inHyruleEngineering

Last edited by curl-6 - on 12 January 2024

@curl-6 you are the lucky poster to have the post # 7777 in the Club Nintendo thread! You win a big pat on the back from me and Mr. Raven



They made Cyan's special skill not a pain at all to perform in the Pixel Remaster version of Final Fantasy VI.

Sabin's moves are easier to input as well.

Damn, a long time coming.

The mobile remake version improves it by showing you what inputs you clicked for Sabin but for Cyan, they are just a bunch of symbols which dont show anything at all.

---

Also played a bit of Smash Bros Ultimate - finally unlocked Link and been playing using him the whole way now lol.



curl-6 said:

TOTK player builds an airship and sets a record long flight of 2 hours 14 minutes:

2 Hours 14 minutes and 19 seconds. Longest self sustained no input flight.
byu/scalhoun03 inHyruleEngineering

Future Hyrule Flight simulator 2024 incoming ?!



Switch Friend Code : 3905-6122-2909