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Forums - Nintendo - Rumor: Final Fantasy VII Remake For Switch To Be Shown At E3

Hiku said:
irstupid said:

Who says there is going to be a world map at all?

I very much expect this Episodic FF7 to just jump from main location to main location for its episodes. You know the first one being in Midgar the whole time and ends with you leaving to go to Cetra City. The next episode is purely there.

Or if you do travel its some cutscene of you traveling and some conversation. You know like the train in FF15, or the boat in FF15. That is what I expect at best. But if they are going that route, that would just be a waste o resources and time and they shoudl just do a teleport basically.

Why would you expect that?

There aren't many other ways to recreate the FF7's world map today and let you roam the skies with Highwind. And SE said they want to include everything that people loved from the original game into this one. And that was certainly a big part of the original game.

Also, I hope you're not one of those who got confused because of the mistranslation "Episodic"?
They literally said "multi game series", and referenced Final Fantasy XIII, XIII-2 and LR: FFXIII.

Just don't see how an open world game woudl work in episodes. Are they going to to invisible wall off huge sections of the world so that you don't go to the meteor spot in teh first episode?

I just expect a very linear game split into sections of the world.

I've yet to see anythign to convince me otherwise. And SE has been saying for years to teh FF7 remake requests that they could never make the remake exactly like the first game. So yes tehyw ill keep in the "iconic" moments from teh game, like the city bike chase. But the highwind is nothign special. Most all ff games prior to the huge graphical leap had some flying device towards teh end.  There is nothing iconic about flying it around over any other ff game. And look how shitty they made teh flying car in ff15.



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Hiku said:

...

1- Mobile and portable aren't the same it's like claiming PCs and consoles are the same but at least with the latter 2 they offer the same  or very similar experience while mobile and portable do not they've catered to different type of crowds, many people in the mobile crowd are even non gamers for a start. I don't think you're even looking at the landscape properly because many Japanese developers don't have big success outside of Japan only the large publisher have a chance for that which makes ignoring a platform doing well at home a massive risk. The landscape in Japan is you have a small console market and a large portable market, of the console market X1 is dead, Wii U is replaced and PS4 is doing average while on the portable side Vita is finished while 3DS is about to phase out while consumers are migrating to Switch.

2- Wii's gen was PS3 and 360 it had a much bigger gap to overcome then NS as not only was it slightly better than the GC and Xbox but it didn't use similar architecture or engines to what its gen used. You claimed you understood Switch doesn't have many of these issues yet persist in repeating the same flawed argument, if anything Wii getting ports highlights my point even further as developers and publishers could no longer ignore it because of business.

3- Games like Grandia 3, BOF:DQ and such had enemies on screen in exploration like settings years before XII even having such a setting with out invisible random battles and nice visuals was done as early as 1999 by Shenmue it's nothing new for the genre FFXII just followed suit in what was already around.

Actually no it's not a safe assumption as didn't people think XIII would have the same and so on guess how that turned out, for one explain how episodic gaming will work with that they'd have to block the player off from areas if that were the case. The world map for all you know could just be like Type-0's.



Hiku said:
irstupid said:

Just don't see how an open world game woudl work in episodes. Are they going to to invisible wall off huge sections of the world so that you don't go to the meteor spot in teh first episode?

I just expect a very linear game split into sections of the world.

"Episodes" was a mistranslation. It's a multi game series like the Final Fantasy XIII series. Each game will be a full length standard FF game, and may feature different mechanics. The story of the first few games will end with a "To be continued" like in FFXIII-2 did.
There's no reason why open world would not work in multiple separate full length games.

"Square Enix has clarified the episodic structure of its Final Fantasy 7 Remake, stating it will be comprised of multiple, full-sized games instead of a series of smaller episodes.

They can call it what they want. It is episodic. You will not finish all of FF7's story in the first part. It's like calling the Hobbit a trilogy. It's not a trilogy, its one book broken up into three movies.

Their full on game is me expecting a crap ton of fetch/monster quest inside midgar for part 1, episode 1, whatever you want to call it.



Hiku said:
irstupid said:

They can call it what they want. It is episodic. You will not finish all of FF7's story in the first part. It's like calling the Hobbit a trilogy. It's not a trilogy, its one book broken up into three movies.

Their full on game is me expecting a crap ton of fetch/monster quest inside midgar for part 1, episode 1, whatever you want to call it.

Many people confuse the term Episodic with how Telltale games divide their games into small portions. That's why I avoid that term.

Regardless, how does it being multiple games prevent the world map from functioning the way it did in the original on a larger scale?
They blocked out the boat (crashed airplane) from entering the deep end of the sea, and had to stick to shallow water. They can still do that. They prevented the yellow chocobo from passing over mountains. They can still do that. Etc.
The first game may very well only be inside of Midgar, but once you get out, I see no reasons for why an open world would be a problem because the game is on multiple discs. So was the original. Except we got all 3 right away, under the same price.

The game will feel very episodic because the story will be broken up in 3 parts. You can't honestly tell me that you can take 1/3 of FF7 and feel that the story of just that 1/3 is worthy of a FULL RPG game.

And the more invisible walls makes the open world just feel small and tacked on. If you are blocked off from all these places in one of the episodes you will what have one giant prairie with enemies roaming outside of Midgar for example? Feel like BS of the open world of FF13. You know where you finally escape the city and have this big open world, yet all it is, is just a giant environment of enemies. No point to it at all. You just then go back to city anyway. Open world needs multiple cities. A feeling of a WORLD, not just the immediate area.



Hiku said:

...

1- Mobile is a vastly different experience to traditional gaming only reason to even bring it up when replying to what I posted is if you're implying it's competing heavily otherwise it's an irrelevant thing to bring up unless you were trying to say mobile can support traditional developers which isn't true as it doesn't generate anything near enough to keep them a float. The low budget part was a misread as I thought you're implying that 3DS is there for the lower budget games and not mobile.

2- The smaller gap is significant because Switch has access to modern features, arhitecture and tools to help deal with some of the issues that can arise this is what you're ignoring. 3DS, Wii and Wii U not only had a bigger gap but non of the mentioned, again not sayinf VIIR is definitely coming but it's more plausible than the support for prior platforms.

3- What I mean by XIII is that many FF fans had this grand vision of what it was going to be like and thought it was safe to assume so instead the game was heavily linear with only one real large open area that you had to play through 2 thirds of the game through to access, the are no safe assumptions with modern SE.

I'll call it episodic until they show me an execution that highlights otherwise because again explain how it's going to be executed, the full game to me is if we're able to go to Sephiroth in the Crater which is indicated won't happen. The remake will be segments of the original game redone and extended into several games until the final battle from what is indicated which is an episodic approach no matter how you word it unless they show us an out of the box BOTW approach I can't class it in any other way.

To give an example if Nintendo said they're remaking OOT and said it will be over several games how else would you class it especially know how the game plays out?



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Hiku said:
irstupid said:

The game will feel very episodic because the story will be broken up in 3 parts. You can't honestly tell me that you can take 1/3 of FF7 and feel that the story of just that 1/3 is worthy of a FULL RPG game.

And the more invisible walls makes the open world just feel small and tacked on. If you are blocked off from all these places in one of the episodes you will what have one giant prairie with enemies roaming outside of Midgar for example? Feel like BS of the open world of FF13. You know where you finally escape the city and have this big open world, yet all it is, is just a giant environment of enemies. No point to it at all. You just then go back to city anyway. Open world needs multiple cities. A feeling of a WORLD, not just the immediate area.

Not neccesarily because the story won't merely be broken up in 3 parts. They said they would also flesh out other parts of the game as well.
For example, imagine if they incorporated parts from Crisis Core into this game, to give Zack, Aerith, etc, a proper backstory. They can also incorporate content from Before Crisis, or make new original content for characters like Vincent.
Final Fantasy XIII-2 ended on a clifhanger to be continued moment. It didn't feel like a noticably shorter or longer game than the standard.

As for blocking you off from places you're not supposed to go to yet, I didn't have a problem with that in the original so I doubt I would here. In fact, only seeing a glimpse of a different continent made me more excited to find out what was actually on it, as I progressed through the game. But obviously the scale of the world would be bigger in the remake. The characters won't be bigger than the towns on the worldmap. They could give us a lot of new areas to explore, to make up for the areas we can't reach yet.

That's the point though, through the game. In FF7 you were eventually able to go there.

In this broken out game, you will have to wait like a year or more for the next one to come out ot go there. And what happens when that next game comes out. Can I go back and do things in part 1. Go to areas, do sidequests, ect that i didn't finish for example. Or do I need to 100% my part 1 ad then transfer over my save?

Once I get the flying ship, can I fly anywhere in the world by part 5 or do I need to leave and reload part 1 or part 3 when I reach those areas?



Lets wait and see



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irstupid said:
 

The game will feel very episodic because the story will be broken up in 3 parts. You can't honestly tell me that you can take 1/3 of FF7 and feel that the story of just that 1/3 is worthy of a FULL RPG game.

And the more invisible walls makes the open world just feel small and tacked on. If you are blocked off from all these places in one of the episodes you will what have one giant prairie with enemies roaming outside of Midgar for example? Feel like BS of the open world of FF13. You know where you finally escape the city and have this big open world, yet all it is, is just a giant environment of enemies. No point to it at all. You just then go back to city anyway. Open world needs multiple cities. A feeling of a WORLD, not just the immediate area.

 

dude, you couldn't travel throughout the entire map and back track to older towns until you reach the 3rd disc anyways.

The world pretty much opened up to you slowly. As you advance further you get specific modes of transport to help get you through to the next location. Example: The only way to get to Wutai village, is when you reach Rocket Town, and escaped on the Tiny Bronco.



Conina said:
Mr Puggsly said:

The size of games isn't finite, especially when they're porting a game to a technically inferior device.

Actually the size of games is finite. If the size of games were infinite, they wouldn't fit on any medium.

Good job taking a post out of context.

I was referring to the size of a game on PS4/X1 isn't finite. Hence, if they need to move a game to another platform that has less storage space they can tweak things to use less storage. Whether they use compression, lower quality assets, etc. We've seen this many times in the past.



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Mr Puggsly said:
Conina said:

Actually the size of games is finite. If the size of games were infinite, they wouldn't fit on any medium.

Good job taking a post out of context.

I was referring to the size of a game on PS4/X1 isn't finite. Hence, if they need to move a game to another platform that has less storage space they can tweak things to use less storage. Whether they use compression, lower quality assets, etc. We've seen this many times in the past.

You are still not getting what "finite" means. It's not the same as "final" or "fixed".