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Hiku said:

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1- Mobile and portable aren't the same it's like claiming PCs and consoles are the same but at least with the latter 2 they offer the same  or very similar experience while mobile and portable do not they've catered to different type of crowds, many people in the mobile crowd are even non gamers for a start. I don't think you're even looking at the landscape properly because many Japanese developers don't have big success outside of Japan only the large publisher have a chance for that which makes ignoring a platform doing well at home a massive risk. The landscape in Japan is you have a small console market and a large portable market, of the console market X1 is dead, Wii U is replaced and PS4 is doing average while on the portable side Vita is finished while 3DS is about to phase out while consumers are migrating to Switch.

2- Wii's gen was PS3 and 360 it had a much bigger gap to overcome then NS as not only was it slightly better than the GC and Xbox but it didn't use similar architecture or engines to what its gen used. You claimed you understood Switch doesn't have many of these issues yet persist in repeating the same flawed argument, if anything Wii getting ports highlights my point even further as developers and publishers could no longer ignore it because of business.

3- Games like Grandia 3, BOF:DQ and such had enemies on screen in exploration like settings years before XII even having such a setting with out invisible random battles and nice visuals was done as early as 1999 by Shenmue it's nothing new for the genre FFXII just followed suit in what was already around.

Actually no it's not a safe assumption as didn't people think XIII would have the same and so on guess how that turned out, for one explain how episodic gaming will work with that they'd have to block the player off from areas if that were the case. The world map for all you know could just be like Type-0's.