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irstupid said:
 

The game will feel very episodic because the story will be broken up in 3 parts. You can't honestly tell me that you can take 1/3 of FF7 and feel that the story of just that 1/3 is worthy of a FULL RPG game.

And the more invisible walls makes the open world just feel small and tacked on. If you are blocked off from all these places in one of the episodes you will what have one giant prairie with enemies roaming outside of Midgar for example? Feel like BS of the open world of FF13. You know where you finally escape the city and have this big open world, yet all it is, is just a giant environment of enemies. No point to it at all. You just then go back to city anyway. Open world needs multiple cities. A feeling of a WORLD, not just the immediate area.

 

dude, you couldn't travel throughout the entire map and back track to older towns until you reach the 3rd disc anyways.

The world pretty much opened up to you slowly. As you advance further you get specific modes of transport to help get you through to the next location. Example: The only way to get to Wutai village, is when you reach Rocket Town, and escaped on the Tiny Bronco.