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Forums - Gaming - VGC Weapon Durability MEGA Thread

Johnw1104 said:

The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game.

I really think it's more impatience than anything, as it ceases to be a problem after only a few hours into the game, and where I'm at I routinely have to leave behind awesome weapons despite a drastically expanded inventory as I always have a full stock of weapons and, as you improve, the gear continues to scale along with you (lately I've been getting ++ items that do absurd damage).

As someone who probably gets more sentimentally attached to in-game items than 99% of people (you should really see my banks from WoW, I still have every set ever, my first epic, my original gear etc lol) I understand that notion of wanting to keep an item. The breaking weapons are one of the driving forces of the game though, keeping you hunting for more gear and such.

To me, there's one improvement that could be made: very rare items that are quite strong but, while still breaking eventually, can be repaired at great expense. A this point we do have reward items that can be replaced, but they're so weak that they're not worth carrying.

Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature.

Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol:
http://gamrconnect.vgchartz.com/thread.php?id=226761&page=1

I'm not calling you out specifically but you can see what I'm talking about just from reading this thread.  We have multiple people trying to dismiss any criticism by attacking the motivation of anyone who doesn't like Zelda's durability system.  Someone even calls the game "virtually perfect".  It's disingenuous.  



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JakDaSnack said:
archer9234 said:

The OP weapon would not be in the early part of the game. If durability wasn't a thing. I prefer that method, than breaking.

That's your opinion.

Part of what the developers wanted is the freedom to beat the final boss whenever you wanted to.  You can even beat the game within the first 30 minutes.  If you didn't have the ability to gain op weapons early, then you wouldn't be able to take down the final boss.

Tell that to the people who beat Zelda 1, without the sword.



RolStoppable said:

Inventory is limited in BotW. You start out with eight slots for weapons and by the time the average player is going to face Ganon, the inventory is going to have ~15 slots. There is no huge arsenal to build. There is also no real unique weapon, except for the Master Sword (which repairs itself).

What happens in practical terms is that players save strong weapons when they initially find them, but then start using them when they realize that it isn't a rare weapon. Repeat this process a few times and after a good amount of time spent with the game, players begin to realize that all weapons can be replaced, so there's no fear of breaking anything anymore.

You also need to remember that weapon durability in Zelda wasn't a problem until one reviewer out of well over 50 said it is a problem. Since then it has been blown out of proportion because people who wanted to see faults in Zelda finally got something to latch on. They had to endure perfect score after perfect score for ten days, but then finally somebody delivered.

Well, I don't have an issue with it particulary (which is why I put "issue" in my original post), because I do like weapon durability as stated by myself earlier with Dead Rising example. The thing is, you kinda lampshade what I'm saying: weapons lack personality. You come to a point where you don't fear breaking it because there's no attachment to the weapon; the uniqueness is lost. If everything can be replaced, then it also means everything is forgetable, to a degree, outside the first time you find it and keep it for only hard enemies like you said.

This fact doesn't really have to be blown out of proportion or anything, but that's something that comes with the territory with weapon durability of such extent like the one in Breath of the Wild. Going back to Dead Rising, you don't have any attachment to a chair that breaks in ten hits because, well, plenty of other things to grab on the go if it happens. Breath of the Wild just chooses a gameplay system that, while making combat enjoyable, doesn't really emphasize uniqueness of weapons, which at one point doesn't make you thrive to look for them but just wait for them to come for you through enemies.



pokoko said:
Johnw1104 said:
This is what happens when you have a game as good as BotW... people search for something to whine about and turn something that no one really gave a crap about in the past into the primary discussion of the day lol

From my vantage point, it's the other way around.  There are no perfect games.  Every game has something that some people don't like.  With most games, they disagree and it's no big deal.  Everyone accepts that preference is a thing.  However, with Zelda, I can't recall running into a situation where so many people are so angry and eager to prove that other people are wrong for not liking this or that.  It's like they've been personally insulted.

'Weapon durability' hasn't blown up into a big deal because of the people complaining about it, it's blown up because of the people who are upset that other people are complaining about it.  

It's something that some players consider a negative.  Those who insist that Breath of the Wild has to be perfect need to get over it.

Not liking the system is one thing. Calling it lazy and unbalanced is objectively false. It's a backhanded way of saying you know how to make a better BoTW than Nintendo.



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archer9234 said:
Mnementh said:

The reason is BotW got pretty good critic reviews and that doesn't sit well with some people so they look for excuses to pick on the game.

I can care less what BOTW got. My complaints are my complaints. I bitched how awful Fi was, for Skyward Sword. I'll complain about a system, I think, went too far. In annoying the player.

Or some players. Opinions, opinions. Some people here declare it the end of the world, while others seem fine with it and even others think it makes the game even better. Look at this thread to see that all these opinions are present. We should respect them.

What I meant with using it for picking at the game is that this issue is blown way out of proportion. So some looked for a complaint some users had and ride it to death.



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Why don't they just make it an option to not have weapons break? That would satisfy everyone



Mnementh said:
archer9234 said:

I can care less what BOTW got. My complaints are my complaints. I bitched how awful Fi was, for Skyward Sword. I'll complain about a system, I think, went too far. In annoying the player.

Or some players. Opinions, opinions. Some people here declare it the end of the world, while others seem fine with it and even others think it makes the game even better. Look at this thread to see that all these opinions are present. We should respect them.

What I meant with using it for picking at the game is that this issue is blown way out of proportion. So some looked for a complaint some users had and ride it to death.

Well, your earlier comment basically insulted my complaint. Not everyone is riding someones ****.



RolStoppable said:

You also need to remember that weapon durability in Zelda wasn't a problem until one reviewer out of well over 50 said it is a problem. Since then it has been blown out of proportion because people who wanted to see faults in Zelda finally got something to latch on. They had to endure perfect score after perfect score for ten days, but then finally somebody delivered.

That's exactly the point. I can understand that some people find the durability system annoying, but the way it is presented in such way, is because some people can't accept the good scores. I don't even think this would be an issue if the game had got an overall 92 as Metascore. Only because the score is so high gives reason to point out flaws, may they objective or subjective.



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monocle_layton said:
Why don't they just make it an option to not have weapons break? That would satisfy everyone

Probably because that would also demand a whole rebalance of how the system is structured.



JakDaSnack said:
Areym said:

I'm not sure how i feel about that conclusion, a drastically reduced durability on weapons to encourage diversity in combat. Those other strategies should be compelling enough on their own to warrant you trying them. 

I will at least say that it seems like Nintendo did the weapon durability for a reason rather than just a bad balancing issue or something along those lines

There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented.  Also after beating particularly hard groups, it's possible to get a really op weapon early on.  If durability wasn't a thing, that op weapon might make the game too easy.  

I would not considering showing off a mechanic with a small textbox or animated video/image hand holding (assuming not even those things are shown on a new mechanic)

Also, that weapon would not be available so early IF NOT for the weapons being so frail. Otherwise, that would be a god-awful balance issue.

Johnw1104 said:
Areym said:

Well, rarely do weapons break as frequently as they do in BotW (at least to my knowledge) I'd say its a valid concern for anybody who has played Dark Souls, TW3, etc. Obviously, they each handle it differently but there's an expectations that your weapons will last you a while.

pokoko said:

From my vantage point, it's the other way around.  There are no perfect games.  Every game has something that some people don't like.  With most games, they disagree and it's no big deal.  Everyone accepts that preference is a thing.  However, with Zelda, I can't recall running into a situation where so many people are so angry and eager to prove that other people are wrong for not liking this or that.  It's like they've been personally insulted.

'Weapon durability' hasn't blown up into a big deal because of the people complaining about it, it's blown up because of the people who are upset that other people are complaining about it.  

It's something that some players consider a negative.  Those who insist that Breath of the Wild has to be perfect need to get over it.

The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game.

Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature.

Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol:
http://gamrconnect.vgchartz.com/thread.php?id=226761&page=1

That's your opinion and you're still being dismissive despite recognizing how it's unreasonable to do so. I agree that it isn't the make-or-break thing for the game, but it can be a reasonable annoyance. Even Sterling recommended the game, it's not like he dropped it completely or deemed it unplayable. In fact, I have not read a single post where somebody stopped playing the game entirely because of the durability of the weapons.



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