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JakDaSnack said:
Areym said:

I'm not sure how i feel about that conclusion, a drastically reduced durability on weapons to encourage diversity in combat. Those other strategies should be compelling enough on their own to warrant you trying them. 

I will at least say that it seems like Nintendo did the weapon durability for a reason rather than just a bad balancing issue or something along those lines

There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented.  Also after beating particularly hard groups, it's possible to get a really op weapon early on.  If durability wasn't a thing, that op weapon might make the game too easy.  

I would not considering showing off a mechanic with a small textbox or animated video/image hand holding (assuming not even those things are shown on a new mechanic)

Also, that weapon would not be available so early IF NOT for the weapons being so frail. Otherwise, that would be a god-awful balance issue.

Johnw1104 said:
Areym said:

Well, rarely do weapons break as frequently as they do in BotW (at least to my knowledge) I'd say its a valid concern for anybody who has played Dark Souls, TW3, etc. Obviously, they each handle it differently but there's an expectations that your weapons will last you a while.

pokoko said:

From my vantage point, it's the other way around.  There are no perfect games.  Every game has something that some people don't like.  With most games, they disagree and it's no big deal.  Everyone accepts that preference is a thing.  However, with Zelda, I can't recall running into a situation where so many people are so angry and eager to prove that other people are wrong for not liking this or that.  It's like they've been personally insulted.

'Weapon durability' hasn't blown up into a big deal because of the people complaining about it, it's blown up because of the people who are upset that other people are complaining about it.  

It's something that some players consider a negative.  Those who insist that Breath of the Wild has to be perfect need to get over it.

The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game.

Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature.

Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol:
http://gamrconnect.vgchartz.com/thread.php?id=226761&page=1

That's your opinion and you're still being dismissive despite recognizing how it's unreasonable to do so. I agree that it isn't the make-or-break thing for the game, but it can be a reasonable annoyance. Even Sterling recommended the game, it's not like he dropped it completely or deemed it unplayable. In fact, I have not read a single post where somebody stopped playing the game entirely because of the durability of the weapons.



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