JakDaSnack said:
There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented. Also after beating particularly hard groups, it's possible to get a really op weapon early on. If durability wasn't a thing, that op weapon might make the game too easy. |
I would not considering showing off a mechanic with a small textbox or animated video/image hand holding (assuming not even those things are shown on a new mechanic)
Also, that weapon would not be available so early IF NOT for the weapons being so frail. Otherwise, that would be a god-awful balance issue.
Johnw1104 said:
The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game. Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature. Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol: |
That's your opinion and you're still being dismissive despite recognizing how it's unreasonable to do so. I agree that it isn't the make-or-break thing for the game, but it can be a reasonable annoyance. Even Sterling recommended the game, it's not like he dropped it completely or deemed it unplayable. In fact, I have not read a single post where somebody stopped playing the game entirely because of the durability of the weapons.








