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Forums - Gaming - VGC Weapon Durability MEGA Thread

Its not really an issue in Dark Souls and Bloodborne since the weapons are usually very durable and you can have items to repair them instantly if they start to get weak.

BOTW on the other hand...



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I think I haven't played a lot of games with weapon durability, but I sure hated how enchanted weapons worked in Oblivion and Skyrim. I ended up never using them because charging them always seemed like an annoying hassle.

And just for the record, I have no idea what the deal about weapon durability is recently. Seems like it has something to do with BotW, but that's about it, and I'm not sure even about that.



I've never had any problems with weapon durability. If the devs feel like adding it to the game then I will follow by their rules. Plain and simple.



JakDaSnack said:
Areym said:

Well, rarely do weapons break as frequently as they do in BotW (at least to my knowledge) I'd say its a valid concern for anybody who has played Dark Souls, TW3, etc. Obviously, they each handle it differently but there's an expectations that your weapons will last you a while.

To be fair, Zelda is about breaking conventions.  In those style of games I would agree that durability can be a bad thing.  But in a game like Zelda breath of the wild that encourages exploration and experimentation, durability feels necessary.  If your weapons didn't break then you wouldn't be encouraged to try sneak attacks, or using cuccos or attaching balloons to your enemies and watching them float away.

I'm not sure how i feel about that conclusion, a drastically reduced durability on weapons to encourage diversity in combat. Those other strategies should be compelling enough on their own to warrant you trying them. 

I will at least say that it seems like Nintendo did the weapon durability for a reason rather than just a bad balancing issue or something along those lines



"Trick shot? The trick is NOT to get shot." - Lucian

The weapon durability makes me feel like a kid in a playground. Something I haven't felt since I was a child. There's games I take seriously and those where I horde like a bastard and this is the game where i horde.

 

With that said... I love the weapons in all three but the Witcher 3 still has the best weapon/buffing system of the three.

 

 



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Johnw1104 said:
This is what happens when you have a game as good as BotW... people search for something to whine about and turn something that no one really gave a crap about in the past into the primary discussion of the day lol

From my vantage point, it's the other way around.  There are no perfect games.  Every game has something that some people don't like.  With most games, they disagree and it's no big deal.  Everyone accepts that preference is a thing.  However, with Zelda, I can't recall running into a situation where so many people are so angry and eager to prove that other people are wrong for not liking this or that.  It's like they've been personally insulted.

'Weapon durability' hasn't blown up into a big deal because of the people complaining about it, it's blown up because of the people who are upset that other people are complaining about it.  

It's something that some players consider a negative.  Those who insist that Breath of the Wild has to be perfect need to get over it.



I liked it a lot in Breath of the Wild. Kept things fresh and interesting, many times forcing me to change weapons in the middle of a battle and know when to use each weapon. Nothing more satisfying than breaking a strong weapon by defeating a hard enemy.
Showed specially in the Tests of Strength were I was always switching from element to strong to weak depending on the situation at hand.

My complain about them on Breath of the Wild was that increasing inventory slots was tied to something as annoying and uninteresting as the Korok seeds.



pokoko said:
Johnw1104 said:
This is what happens when you have a game as good as BotW... people search for something to whine about and turn something that no one really gave a crap about in the past into the primary discussion of the day lol

From my vantage point, it's the other way around.  There are no perfect games.  Every game has something that some people don't like.  With most games, they disagree and it's no big deal.  Everyone accepts that preference is a thing.  However, with Zelda, I can't recall running into a situation where so many people are so angry and eager to prove that other people are wrong for not liking this or that.  It's like they've been personally insulted.

'Weapon durability' hasn't blown up into a big deal because of the people complaining about it, it's blown up because of the people who are upset that other people are complaining about it.  

It's something that some players consider a negative.  Those who insist that Breath of the Wild has to be perfect need to get over it.

Yes, on the nose. If I was giving BOTW a 10. It get a 9. Since the Stamina and Weapon durability systems are too annoying. Compared to other games. That I think do it right/better. Do I want the weapon system, like the old way? Yes. But, I also would like the durability system kept. But, not actually annoying me. How would I want it? Copy Minecraft, done. Minecraft shows me the health bar, of the item. And doesn't take 10 hits, for any crafted item, to break. The crappiest pickaxe takes 60. Oh, and you can repair the items, with the anvil. We have cooking tables and fires. Randomly around the world. No blacksmith buildings?



Areym said:
JakDaSnack said:

To be fair, Zelda is about breaking conventions.  In those style of games I would agree that durability can be a bad thing.  But in a game like Zelda breath of the wild that encourages exploration and experimentation, durability feels necessary.  If your weapons didn't break then you wouldn't be encouraged to try sneak attacks, or using cuccos or attaching balloons to your enemies and watching them float away.

I'm not sure how i feel about that conclusion, a drastically reduced durability on weapons to encourage diversity in combat. Those other strategies should be compelling enough on their own to warrant you trying them. 

I will at least say that it seems like Nintendo did the weapon durability for a reason rather than just a bad balancing issue or something along those lines

There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented.  Also after beating particularly hard groups, it's possible to get a really op weapon early on.  If durability wasn't a thing, that op weapon might make the game too easy.  



Something...Something...Games...Something

Areym said:
Johnw1104 said:
This is what happens when you have a game as good as BotW... people search for something to whine about and turn something that no one really gave a crap about in the past into the primary discussion of the day lol

Well, rarely do weapons break as frequently as they do in BotW (at least to my knowledge) I'd say its a valid concern for anybody who has played Dark Souls, TW3, etc. Obviously, they each handle it differently but there's an expectations that your weapons will last you a while.

pokoko said:
Johnw1104 said:
This is what happens when you have a game as good as BotW... people search for something to whine about and turn something that no one really gave a crap about in the past into the primary discussion of the day lol

From my vantage point, it's the other way around.  There are no perfect games.  Every game has something that some people don't like.  With most games, they disagree and it's no big deal.  Everyone accepts that preference is a thing.  However, with Zelda, I can't recall running into a situation where so many people are so angry and eager to prove that other people are wrong for not liking this or that.  It's like they've been personally insulted.

'Weapon durability' hasn't blown up into a big deal because of the people complaining about it, it's blown up because of the people who are upset that other people are complaining about it.  

It's something that some players consider a negative.  Those who insist that Breath of the Wild has to be perfect need to get over it.

The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game.

I really think it's more impatience than anything, as it ceases to be a problem after only a few hours into the game, and where I'm at I routinely have to leave behind awesome weapons despite a drastically expanded inventory as I always have a full stock of weapons and, as you improve, the gear continues to scale along with you (lately I've been getting ++ items that do absurd damage).

As someone who probably gets more sentimentally attached to in-game items than 99% of people (you should really see my banks from WoW, I still have every set ever, my first epic, my original gear etc lol) I understand that notion of wanting to keep an item. The breaking weapons are one of the driving forces of the game though, keeping you hunting for more gear and such.

To me, there's one improvement that could be made: very rare items that are quite strong but, while still breaking eventually, can be repaired at great expense. A this point we do have reward items that can be replaced, but they're so weak that they're not worth carrying.

Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature.

Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol:
http://gamrconnect.vgchartz.com/thread.php?id=226761&page=1