pokoko said:
From my vantage point, it's the other way around. There are no perfect games. Every game has something that some people don't like. With most games, they disagree and it's no big deal. Everyone accepts that preference is a thing. However, with Zelda, I can't recall running into a situation where so many people are so angry and eager to prove that other people are wrong for not liking this or that. It's like they've been personally insulted. 'Weapon durability' hasn't blown up into a big deal because of the people complaining about it, it's blown up because of the people who are upset that other people are complaining about it. It's something that some players consider a negative. Those who insist that Breath of the Wild has to be perfect need to get over it. |
Yes, on the nose. If I was giving BOTW a 10. It get a 9. Since the Stamina and Weapon durability systems are too annoying. Compared to other games. That I think do it right/better. Do I want the weapon system, like the old way? Yes. But, I also would like the durability system kept. But, not actually annoying me. How would I want it? Copy Minecraft, done. Minecraft shows me the health bar, of the item. And doesn't take 10 hits, for any crafted item, to break. The crappiest pickaxe takes 60. Oh, and you can repair the items, with the anvil. We have cooking tables and fires. Randomly around the world. No blacksmith buildings?







