JakDaSnack said:
To be fair, Zelda is about breaking conventions. In those style of games I would agree that durability can be a bad thing. But in a game like Zelda breath of the wild that encourages exploration and experimentation, durability feels necessary. If your weapons didn't break then you wouldn't be encouraged to try sneak attacks, or using cuccos or attaching balloons to your enemies and watching them float away. |
I'm not sure how i feel about that conclusion, a drastically reduced durability on weapons to encourage diversity in combat. Those other strategies should be compelling enough on their own to warrant you trying them.
I will at least say that it seems like Nintendo did the weapon durability for a reason rather than just a bad balancing issue or something along those lines








