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I liked it a lot in Breath of the Wild. Kept things fresh and interesting, many times forcing me to change weapons in the middle of a battle and know when to use each weapon. Nothing more satisfying than breaking a strong weapon by defeating a hard enemy.
Showed specially in the Tests of Strength were I was always switching from element to strong to weak depending on the situation at hand.

My complain about them on Breath of the Wild was that increasing inventory slots was tied to something as annoying and uninteresting as the Korok seeds.