| Phenomajp13 said: All of that is nice but your logic makes no sense because motion controls are now part of the standard (dual analog) according to you. Motion/gyro is part of PS4/PS5 and Switch/Switch 2. In other words, they are just another tool part of the package like the 4 face buttons, 4 shoulder buttons, and dual sticks. Thats why they are not the enemy and can't be viewed the same as touch. Touch controls actually do work against buttons because you can't use both simultaneously (for now), motion however can be used with buttons. When playing CoD for example, while aiming with the sticks I would love to be able to jump or crouch or reload (like on Wii) with a simple gesture. It frees up a button for something else. Again it's just another tool, it's OK to have your preference but you aren't really understanding they can work together. Your bias is getting the best of you. Also my point about these games being designed around dual analog was that you were flatout wrong and absolutely incorrect. You tried to use that to prove motion failed, when in reality you made that up. PS: Joycon 2 absolutely poop on any dual controller now with mouse support. My point is, you can't compare wiimote to dual analog because it wasn't given a chance to evolve into its prime like dual analog. Wiimote has evolved into what the joycon2 are now. If you compare PS1 first iteration of dual analog to joy con2 then that would be unfair. I'm saying Joycon 2 smoke any iteration of dual analog thanks to its versatility. It offers all of the buttons, dual sticks, motion controls, mouse support, and multiplayer with "one controller". Dual analog looks horrible now. |
I'm by no means against the existence of motion controls or setups that allow them, if that's what you think. What I don't like (and actually find pretty bad) are game controllers developed around motion controls. So far, only the Wii Remote is centered around aiming, so it's the only controller I categorically dislike, even Wii U and its clunky Gamepad get a pass
Another thing I'm not against is games designed around motion controls. I just found them to be bad games, that's all. They can keep existing, they don't bother me. That's what I don't get about the Wii: the controls were bad, and the games that made use of those controls were bad too (in my opinion)
Of course, people can disagree and enjoy playing something questionable, let's say Switch Sports. But there are also people who spend thousands of dollars on mobile gacha games, so I just shrug and move on, I guess...
For anything that requires precision with pointers like third person shooters, I've already said I'd rather play with a mouse, it's just better than Wii aiming. But that depends, console shooters can be trivialized if you're using mouse. RE2 remake became brain-dead easy with mouse aiming, so there's a limit I think
As for your point about non-party games not being designed around dual analog... I guess you think something like a 3D platformer can be easily played with a tiny Joy-Con that barely fits in one hand?
I disagree with your assertion that Joy-Cons (either one or both) are better than dual analog sticks. Joy-Cons are creatively designed to work in both handheld and stationary modes, and I'm impressed by how well they function (drift and disconnection issues aside). But if we're comparing just for stationary gaming, they're inferior to any modern controller from Microsoft, Sony, or even Nintendo's own Pro Controller.
Not even Nintendo thinks Joy-Cons are superior they obviously recognize how good their own Pro (look at its name) controller is. They didn't even try to add anything new to the Pro Controller 2, because it already fundamentally supports virtually every modern console game, except maybe for the Wii-like games which only Nintendo is doing anyways and can be played using the standard joycons that comes with the Switch
Last edited by IcaroRibeiro - on 02 May 2025






