IcaroRibeiro said:
None of those games have a design centered around motion controls—that's what I'm saying. Mario Odyssey kind of tried to make use of several skills that rely on motion controls, but I feel the developers couldn't create challenges or levels that actually required dedicated use of them (maybe they tried but eventually gave up). I had no issue beating the game without using motion controls, and I actually found the game easier when sticking to the standard control scheme You can turn off motion controls in almost every other game on the list and keep playing just fine. Though I'd argue that the best setup for Fortnite, Overwatch, and Paladins is keyboard and mouse, since their analog stick controls are just too bad for competitive shooters I believe Splatoon 2 and 3 are the only games on the list that are really designed with the expectation that you'll use gyro aiming. The others function basically the same with the feature turned off, and often function better with this feature off |
Motion controls are the default way to play in most first party Switch games that have them.
And something being optional doesn't mean anything, 60fps is optional in most PS5 games yet its still one of the system's key features.
As to whether the games function better with or without them, that's purely a matter of opinion. Many people prefer gyro aiming.







