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curl-6 said:
IcaroRibeiro said:

Being the default and being designed around something are not the same thing. You listed games that function on other platforms without any kind of gyro aiming and were later ported to make use of a specific set of Switch controllers. It's like haptics on the PS5 most games feature them, but except for a very few (read: Astro Bot), their existence is inconsequential even more so when they are ports of older systems. You can turn them off to save battery life and keep playing without any impact

I don't even get what you mean bringing 60 FPS? 

A game doesn't need to be centred on something for that thing to be valid, that assertion is just silly. Many things are optional in games today, options are good for the customer.

You seem to be coming at this from the angle of "I hate motion controls, therefore they are objectively bad and nobody should like them". The fact is though, many people do enjoy motion controls, hence why the Wii is the 4th highest selling home console.

I'm not implying any kind of validity, I just stated games centered around this specific set of controls are rare, because they are. The majority of games use the standard control scheme from joysticks. They can make use of motion controls, but they designed is not developed thinking on how the levels will be played using motion controls