IcaroRibeiro said:
I don't really care wether dual analog was original or was an iteration of older controllers. It's good, it works and is the standard control scheme we have for most of console games, even after almost 30 years it still great. Wii mote is crap, no I don't care if it was new or innovative. Joycons are still inferior to dual analog, and inferior to other iterations of dual analog like dualshock, dualsense and Xbox controller. Even Nintendo pro controller is pretry much a copy of Xbox controller, because it's the correct and best setup to play console games Any 3D games that features 3D controlling space as well as camera controller on Switch are intrinsically designed around dual analog MK8 play terrible when using a single joycon, it might look like an ok gimmick for people who don't want to spend money on another controller I guess, but I wouldn't say it was designed with a single joycon in mind by any means, heck it's a Wii U game after all lol The only kinds of game I can think that works okay-ish with a single joycon are party games like Mario Party, those indeed never needed good controls And no motion controls are not enemy, they are just the inferior and less versatile compared to traditional control scheme. I see them akin to touchscreen controllers to smartphone games. They definitely have a space in the industry and I'm sure some people like them, but just as mobile games they do not allow for good ways to play for the vast majority of game design and genres that exist |
All of that is nice but your logic makes no sense because motion controls are now part of the standard (dual analog) according to you. Motion/gyro is part of PS4/PS5 and Switch/Switch 2. In other words, they are just another tool part of the package like the 4 face buttons, 4 shoulder buttons, and dual sticks. Thats why they are not the enemy and can't be viewed the same as touch. Touch controls actually do work against buttons because you can't use both simultaneously (for now), motion however can be used with buttons. When playing CoD for example, while aiming with the sticks I would love to be able to jump or crouch or reload (like on Wii) with a simple gesture. It frees up a button for something else. Again it's just another tool, it's OK to have your preference but you aren't really understanding they can work together. Your bias is getting the best of you.
Also my point about these games being designed around dual analog was that you were flatout wrong and absolutely incorrect. You tried to use that to prove motion failed, when in reality you made that up.
PS: Joycon 2 absolutely poop on any dual controller now with mouse support. My point is, you can't compare wiimote to dual analog because it wasn't given a chance to evolve into its prime like dual analog. Wiimote has evolved into what the joycon2 are now. If you compare PS1 first iteration of dual analog to joy con2 then that would be unfair. I'm saying Joycon 2 smoke any iteration of dual analog thanks to its versatility. It offers all of the buttons, dual sticks, motion controls, mouse support, and multiplayer with "one controller". Dual analog looks horrible now.
Last edited by Phenomajp13 - on 02 May 2025






