LurkerJ said:
The biggest market in terms of App revenues is iOS, not Android. Launching the game on Android will double the addressable market at best. A lot of games release on iOS first, this is Nintendo doing what others do, including MicroSoft. I've been using Gboard for months, a Google app that was just released for Android. I am fine if the game flops, Nintendo is experimenting after all. But why are we assuming it's a flop with no official numbers available? The game is still no.1 on many top-grossing charts, and there are countries in which the game isn't available yet, including iOS biggest market; China. You can release a game with a 10 dollars price tag then make it free with ads. But you can't release a free game with ads then price at 10 dollars. Nintendo is experimenting the right way. |
the game is already proven to be not a flop when it releases at #1 in 16 markets or whatever. Bear in mind that mobile apps are generally fairly cheap to produce
now whether or not a mobile game like Super Mario Run will be a hit is a big question mark. But the amount of money realistically that Nintendo can get from mobile is probably not a lot compared with their potential revenue from the mainline gaming division. I see any Nintendo activity in mobile more or less just a tactic to get more attention from the casuals and general consumers and to pull more people into buying their dedicated gaming devices










