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squibbfire said:

The biggest market in terms of App revenues is iOS, not Android. Launching the game on Android will double the addressable market at best. A lot of games release on iOS first, this is Nintendo doing what others do, including MicroSoft. I've been using Gboard for months, a Google app that was just released for Android.

Ok...I don't wanna be BLUNT...but I think you may want to research global sales and market shares per mobile platform.

Android revenue has been higher then iOS globally for a few years now (2014 I believe).  Especially in Korea, India and China(for the ones that can get phones).

Some market research even insists that just China and Japan's android market...is larger the other all other global markets combined.(which im not betting but...who knows...).

You have to consider how explosive the android market has been in the past 4 years and the fact that its been the mobile market share king since 2010.

You missed the bolded part, search for "iOS store vs Playstore revenues" on google and see for yourself

There's no denying that Android is the king of marketshare, there are other metrics that Apple still wins though. "Revenues from the App store" is one of them. The rest of my post is also correct, Google's Gboard just made its debute on the Android store, I've been using it for a while on my iPhone. I'll be using it now on my Android phone as well. I also enjoy using Motion stills, an app by Google that's exclusive to iOS.

The point I am trying to make is, iOS userbase are considered "power users" when it comes to using & paying for Apps, so with that price tag, the best market for the game is iOS, the Playstore is a big market as well, but it's not the biggest as superchunk implied. iOS is also cheaper to develop for, since you are mostly developing for one version of the OS, a console-like development environment for Nintendo and games developers in general.