LurkerJ said:
You missed the bolded part, search for "iOS store vs Playstore revenues" on google and see for yourself There's no denying that Android is the king of marketshare, there are other metrics that Apple still wins though. "Revenues from the App store" is one of them. The rest of my post is also correct, Google's Gboard just made its debute on the Android store, I've been using it for a while on my iPhone. I'll be using it now on my Android phone as well. I also enjoy using Motion stills, an app by Google that's exclusive to iOS. The point I am trying to make is, iOS userbase are considered "power users" when it comes to using & paying for Apps, so with that price tag, the best market for the game is iOS, the Playstore is a big market as well, but it's not the biggest as superchunk implied. iOS is also cheaper to develop for, since you are mostly developing for one version of the OS, a console-like development environment for Nintendo and games developers in general. |
1. Apple users are not seen as "power users" or "power buyer"..that is apple marketing that has you.
2. Nope didnt miss it...Apple hasnt been revenue king since 2014-earl 2015.
did the google search and this is what i found..








