By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LurkerJ said:
superchunk said:

Because it is iOS exclusive which is not the biggest market and its not a free app.


Nintendo should have put it out on Android and iOS and made it a $4.99 app or free with ads/in-game purchases.

Silly Nintendo thinking the mobile market buys games/apps similar to consoles.

 

It'll take off once it launches on Android.

The biggest market in terms of App revenues is iOS, not Android. Launching the game on Android will double the addressable market at best. A lot of games release on iOS first, this is Nintendo doing what others do, including MicroSoft. I've been using Gboard for months, a Google app that was just released for Android.

I am fine if the game flops, Nintendo is experimenting after all. But why are we assuming it's a flop with no official numbers available? The game is still no.1 on many top-grossing charts, and there are countries in which the game isn't available yet, including iOS biggest market; China. 

You can release a game with a 10 dollars price tag then make it free with ads. But you can't release a free game with ads then price at 10 dollars. Nintendo is experimenting the right way.

the game is already proven to be not a flop when it releases at #1 in 16 markets or whatever. Bear in mind that mobile apps are generally fairly cheap to produce

now whether or not a mobile game like Super Mario Run will be a hit is a big question mark. But the amount of money realistically that Nintendo can get from mobile is probably not a lot compared with their potential revenue from the mainline gaming division. I see any Nintendo activity in mobile more or less just a tactic to get more attention from the casuals and general consumers and to pull more people into buying their dedicated gaming devices