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Forums - Nintendo - The Legend of Zelda: Breath of the Wild OMFG

 

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pokoko said:
Kirin_gaming said:
This is the only Zelda title that I have ever found likeable besides WW.The world looks vast and interesting, plus the gameplay mechanics, which seem to really enhance the experience.
The game reminds me of Skyrim but with cell-shading, and that alone would make me buy the game.That said though I will definitely not play it on Wii U.

It made me think of Skyrim, too, though it's not a completely positive association.  Thinking of Skyrim actually made me temper my initial reaction.  

Speaking from a personal standpoint, physical combat with random world monsters in Skyrim became kind of tedious.  Magic, for me, ended up being way more interesting.  Watching combat in this video, I couldn't help but imagine that it would get old quickly unless there is a lot more progressive variety.  Hopefully that's the case.

The other thing with Skyrim is that a big, open world can get kind of boring unless there are new things around the corner all the time.  We saw a lot of emptyness in this video.  I won't judge at this point, it's likely just to show off the landscape, but it will stick in the back of my mind until it's disproven.

Yeah associating games with Skyrim isn't exactly positive for many people, but for me that is the highest regard a game may receive.Granted Vanilla Skyrim isn't exactly the best game ever, but when you play it with 200+ mods all of them chosen to your liking it becomes a great gaming experience.

That's why for me any game resembling Skyrim is an automatic buy.



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I've got mixed feelings about the graphics. Somethings were stunning, like the grass and leaves kicking up and other parts the textures looked muddy and there was a weird glowing outline on many character models.

I love the world they have created but at the same time watching Link climb that mountain that could take minutes to climb looked tedious, and the same goes for walking across barren landscapes. I remember how frustrated I was doing the desert walk in Uncharted 3.

The music was okay. I always miss the original legend of Zelda music and without it I feel like there is something missing.

I love how you can cut trees to make bridges, cook food and start fires. Ooh and it's the first time I've seen link wear different armor and run around without his hat!



It looks better each new area they show! I'm still just a bit worried with the framerate, but this game seems awesome.



Pros: I love the music and I'm gladly surprised by how we can use the environment to our advantage. It certainly looks different from past Zelda games.

Cons: The world looks worringly empty.



Please excuse my bad English.

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I think this game looks wonderful, and the sense of adventure is what draws me in. Same reason i am drawn to No Man Sky.



 

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I can't get enough of this! The size, the scope, the combat, the artwork, the music, the emergent gameplay, that freaking awesome suit of armor...

I've been down in the dumps lately about the state of the industry, but seeing a game like this gives me hope :)



Looking good! Really good!



The absence of evidence is NOT the evidence of absence...

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Kirin_gaming said:
pokoko said:

It made me think of Skyrim, too, though it's not a completely positive association.  Thinking of Skyrim actually made me temper my initial reaction.  

Speaking from a personal standpoint, physical combat with random world monsters in Skyrim became kind of tedious.  Magic, for me, ended up being way more interesting.  Watching combat in this video, I couldn't help but imagine that it would get old quickly unless there is a lot more progressive variety.  Hopefully that's the case.

The other thing with Skyrim is that a big, open world can get kind of boring unless there are new things around the corner all the time.  We saw a lot of emptyness in this video.  I won't judge at this point, it's likely just to show off the landscape, but it will stick in the back of my mind until it's disproven.

Yeah associating games with Skyrim isn't exactly positive for many people, but for me that is the highest regard a game may receive.Granted Vanilla Skyrim isn't exactly the best game ever, but when you play it with 200+ mods all of them chosen to your liking it becomes a great gaming experience.

That's why for me any game resembling Skyrim is an automatic buy.

Don't get me wrong, I liked Skyrim a lot.  In fact, since I'll get the remaster for free because I own the Legendary edition, I fully intend to begin a fourth (or is it fifth?) character when that drops.  However, there were elements that I felt were weak, including melee combat, which, unlike magic, never really changed.  The positive that Skyrim offered, of course, is that it was easy to change your playstyle entirely to something much different.  I'm hoping Zelda has more of that kind of potential for variety.

The other point about Skyrim (especially after DLC) is that there was a LOT of different stuff in the world.  You never knew exactly what you were going to run into.  It just wasn't generic enemies all the time.  That's important, I think, for an open world game, or else exploring starts to feel like a chore and you end up just sticking to objectives and staying on the main paths.  In that case, why even be open world?

I guess what I'm saying is that the best open world games offer a lot of player choice and variety.



pokoko said:
Kirin_gaming said:

Yeah associating games with Skyrim isn't exactly positive for many people, but for me that is the highest regard a game may receive.Granted Vanilla Skyrim isn't exactly the best game ever, but when you play it with 200+ mods all of them chosen to your liking it becomes a great gaming experience.

That's why for me any game resembling Skyrim is an automatic buy.

Don't get me wrong, I liked Skyrim a lot.  In fact, since I'll get the remaster for free because I own the Legendary edition, I fully intend to begin a fourth (or is it fifth?) character when that drops.  However, there were elements that I felt were weak, including melee combat, which, unlike magic, never really changed.  The positive that Skyrim offered, of course, is that it was easy to change your playstyle entirely to something much different.  I'm hoping Zelda has more of that kind of potential for variety.

The other point about Skyrim (especially after DLC) is that there was a LOT of different stuff in the world.  You never knew exactly what you were going to run into.  It just wasn't generic enemies all the time.  That's important, I think, for an open world game, or else exploring starts to feel like a chore and you end up just sticking to objectives and staying on the main paths.  In that case, why even be open world?

I guess what I'm saying is that the best open world games offer a lot of player choice and variety.

It looks  to me the new Zelda will indeed be offering a lot of variety to the game.  They just mentioned there will be "shrines" which are separate from the dungeons, and that there are over 100 shrines in the game (which can be puzzle focused or combat focused, or w/e).  There's also the fact that these are like demo versions as well, I think.  The full game might have even more things to do in the world than the version playable.

Even as it is, it looks pretty decent.



Looks great