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Kirin_gaming said:
pokoko said:

It made me think of Skyrim, too, though it's not a completely positive association.  Thinking of Skyrim actually made me temper my initial reaction.  

Speaking from a personal standpoint, physical combat with random world monsters in Skyrim became kind of tedious.  Magic, for me, ended up being way more interesting.  Watching combat in this video, I couldn't help but imagine that it would get old quickly unless there is a lot more progressive variety.  Hopefully that's the case.

The other thing with Skyrim is that a big, open world can get kind of boring unless there are new things around the corner all the time.  We saw a lot of emptyness in this video.  I won't judge at this point, it's likely just to show off the landscape, but it will stick in the back of my mind until it's disproven.

Yeah associating games with Skyrim isn't exactly positive for many people, but for me that is the highest regard a game may receive.Granted Vanilla Skyrim isn't exactly the best game ever, but when you play it with 200+ mods all of them chosen to your liking it becomes a great gaming experience.

That's why for me any game resembling Skyrim is an automatic buy.

Don't get me wrong, I liked Skyrim a lot.  In fact, since I'll get the remaster for free because I own the Legendary edition, I fully intend to begin a fourth (or is it fifth?) character when that drops.  However, there were elements that I felt were weak, including melee combat, which, unlike magic, never really changed.  The positive that Skyrim offered, of course, is that it was easy to change your playstyle entirely to something much different.  I'm hoping Zelda has more of that kind of potential for variety.

The other point about Skyrim (especially after DLC) is that there was a LOT of different stuff in the world.  You never knew exactly what you were going to run into.  It just wasn't generic enemies all the time.  That's important, I think, for an open world game, or else exploring starts to feel like a chore and you end up just sticking to objectives and staying on the main paths.  In that case, why even be open world?

I guess what I'm saying is that the best open world games offer a lot of player choice and variety.