pokoko said:
Don't get me wrong, I liked Skyrim a lot. In fact, since I'll get the remaster for free because I own the Legendary edition, I fully intend to begin a fourth (or is it fifth?) character when that drops. However, there were elements that I felt were weak, including melee combat, which, unlike magic, never really changed. The positive that Skyrim offered, of course, is that it was easy to change your playstyle entirely to something much different. I'm hoping Zelda has more of that kind of potential for variety. The other point about Skyrim (especially after DLC) is that there was a LOT of different stuff in the world. You never knew exactly what you were going to run into. It just wasn't generic enemies all the time. That's important, I think, for an open world game, or else exploring starts to feel like a chore and you end up just sticking to objectives and staying on the main paths. In that case, why even be open world? I guess what I'm saying is that the best open world games offer a lot of player choice and variety. |
It looks to me the new Zelda will indeed be offering a lot of variety to the game. They just mentioned there will be "shrines" which are separate from the dungeons, and that there are over 100 shrines in the game (which can be puzzle focused or combat focused, or w/e). There's also the fact that these are like demo versions as well, I think. The full game might have even more things to do in the world than the version playable.
Even as it is, it looks pretty decent.








