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Forums - Nintendo - Is Miyamoto losing his touch?

Kerotan said:
Miyamotoo said:

Last Nintendo gen was best selling console generation ever, so it not exactly fair to compare this gen with it. This gen they had their first HD console with they had lotsa problems and handheld that was very affected by mobile devices.

This gen proved them they cant suport any longer two completly difrent platforms, but its not about they lost touch, its about market that changed, games are today more complex and require more time and resources than ever before, they need far more time for Wii U games than they needed for Wii games not to mention fact that Wii is basically GC with motion controls. Sony also can't support two different platform and that's why they completely abandoned Vita and they totally focused to PS4, are you saying Sony also lost touch!?

Regardless that, here is point about games, and Nintendo definitely did not lost their touch, they made so many great games this gen.

Yes I believe they lost their "magic" touch.  That ability they had to support 2 platforms at once.  They failed to move with the market.  They could have invented the iPhone instead of the 3DS and continued to dominate the mobile gaming market.  But they didn't.  Their vision was limited and it's cost them.  

 

We're not talking about Sony because that's off topic but since you brought it up,  of course Sony lost their touch with handhelds.  They could have done much better with vita for a start but again the real market was being the first to create a smartphone like the iPhone.  They dabbled with Xperia play devices but it was never good enough.  

 

So yes they lost their touch with handhelds but they rediscovered it with the home comsoles. 

 

Yes they lose ability to support two platforms at once because market and game change to much, but they have plan how to again supore effectively two devices that will part of one platform.

On side of games, they never loosed they touched, Nintendo games this gen are great like always were.



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Paper Mario redirection, starfox zero, wii music, project guard and project robot all seem to agree.

Pikmin 3 is but a small oasis in a desert of bad games and decisions



Do we have a reliable understanding of which games he's had a part in, and to what degree? If not, I'm not sure we can really judge.
From everything I've heard about him, I get the sense that maybe he's a better manager than he is a designer nowadays.
I mean, what are the best things Nintendo has produced in recent years? Mario Galaxy, Xenoblade Chronicles, Fire Emblem Awakening/Fates, Mario Kart 8, Splatoon and Mario Maker.

How many of those was he involved with heavily? I don't think he was the lead designer on any of them, was he?



midrange said:
Paper Mario redirection, starfox zero, wii music, project guard and project robot all seem to agree.

Pikmin 3 is but a small oasis in a desert of bad games and decisions

Again, SF0 is more mixed than anything. Plus I thought a retry good amount of people like Guard, a fun spin-off that experiments with the game pad effectively? Also Project Robot is also another experiment and that has yet to release. And there's more than Pikmin 3, how about Luigi's Mansion Dark Moon, Mario Maker, Splatoon, etc.? And who knows what Zelda U could ultimately become. if you wanna go back to Wii Music, you might find Galaxy 2, Skyward Sword, Nintendo Land releasing around that time. Not every project is perfect, but why not try something different? He experiments. It's not gonna always work, great minds don't always succeed. They all have their bumps along the way.



Miyamotoo said:
Kerotan said:

Yes I believe they lost their "magic" touch.  That ability they had to support 2 platforms at once.  They failed to move with the market.  They could have invented the iPhone instead of the 3DS and continued to dominate the mobile gaming market.  But they didn't.  Their vision was limited and it's cost them.  

 

We're not talking about Sony because that's off topic but since you brought it up,  of course Sony lost their touch with handhelds.  They could have done much better with vita for a start but again the real market was being the first to create a smartphone like the iPhone.  They dabbled with Xperia play devices but it was never good enough.  

 

So yes they lost their touch with handhelds but they rediscovered it with the home comsoles. 

 

Yes they lose ability to support two platforms at once because market and game change to much, but they have plan how to again supore effectively two devices that will part of one platform.

On side of games, they never loosed they touched, Nintendo games this gen are great like always were.

I believe they lost their touch.  The market may have changed but they didn't change with it.  Look at ps4 beasting.  That could have been their home console.  Overtime they've slowly been losing their touch.  They thought outside the box for the Wii and rediscovered it but lost it again straight away.  



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I'm a hardcore Paper Mario fan so I might be a bit biased, but definitely.



                
       ---Member of the official Squeezol Fanclub---

Kerotan said:
Miyamotoo said:

Yes they lose ability to support two platforms at once because market and game change to much, but they have plan how to again supore effectively two devices that will part of one platform.

On side of games, they never loosed they touched, Nintendo games this gen are great like always were.

I believe they lost their touch.  The market may have changed but they didn't change with it.  Look at ps4 beasting.  That could have been their home console.  Overtime they've slowly been losing their touch.  They thought outside the box for the Wii and rediscovered it but lost it again straight away.  

If we talk about "Nintendo touch" it was always about great games, while their hardware always was mixed bag, so nothing really changed, they didn't lose nothing, they just failed with Wii U.



Kai_Mao said:
midrange said:
Paper Mario redirection, starfox zero, wii music, project guard and project robot all seem to agree.

Pikmin 3 is but a small oasis in a desert of bad games and decisions

Again, SF0 is more mixed than anything. Plus I thought a retry good amount of people like Guard, a fun spin-off that experiments with the game pad effectively? Also Project Robot is also another experiment and that has yet to release. And there's more than Pikmin 3, how about Luigi's Mansion Dark Moon, Mario Maker, Splatoon, etc.? And who knows what Zelda U could ultimately become. if you wanna go back to Wii Music, you might find Galaxy 2, Skyward Sword, Nintendo Land releasing around that time. Not every project is perfect, but why not try something different? He experiments. It's not gonna always work, great minds don't always succeed. They all have their bumps along the way.

Miyamoto didn't direct luigis mansion dark moon, or Mario maker, or splatoon, or Galaxy 2, or skyward sword. These were all made by other Nintendo teams.

SF0 is not mixed. This may be the title that puts the starfox line to sleep for a while due to low performance.

here's the problem with constant experimentation: Some people don't want "unique" things shoehorned into games. Starfox zero did not need to be locked into that weird control scheme, but miyamoto did it to be "different" and as a result, starfox suffered. Paper Mario changed because of him and his quest to make the series "different" from past iterations. The wii u's hardware was largely influenced by his desire to be "different" (third parties clearly didn't like it and now ALL of them are gone).



Miyamotoo said:
Kerotan said:

I believe they lost their touch.  The market may have changed but they didn't change with it.  Look at ps4 beasting.  That could have been their home console.  Overtime they've slowly been losing their touch.  They thought outside the box for the Wii and rediscovered it but lost it again straight away.  

If we talk about "Nintendo touch" it was always about great games, while their hardware always was mixed bag, so nothing really changed, they didn't lose nothing, they just failed with Wii U.

They failed to provide games that the masses could justify a home comsole for.  They did it with the Wii through a combination of great games and gimmicky games that were really fun to play.  

 

They lost their touch and couldn't do it a second time. 



midrange said:
Kai_Mao said:

Again, SF0 is more mixed than anything. Plus I thought a retry good amount of people like Guard, a fun spin-off that experiments with the game pad effectively? Also Project Robot is also another experiment and that has yet to release. And there's more than Pikmin 3, how about Luigi's Mansion Dark Moon, Mario Maker, Splatoon, etc.? And who knows what Zelda U could ultimately become. if you wanna go back to Wii Music, you might find Galaxy 2, Skyward Sword, Nintendo Land releasing around that time. Not every project is perfect, but why not try something different? He experiments. It's not gonna always work, great minds don't always succeed. They all have their bumps along the way.

Miyamoto didn't direct luigis mansion dark moon, or Mario maker, or splatoon, or Galaxy 2, or skyward sword. These were all made by other Nintendo teams.

SF0 is not mixed. This may be the title that puts the starfox line to sleep for a while due to low performance.

here's the problem with constant experimentation: Some people don't want "unique" things shoehorned into games. Starfox zero did not need to be locked into that weird control scheme, but miyamoto did it to be "different" and as a result, starfox suffered. Paper Mario changed because of him and his quest to make the series "different" from past iterations. The wii u's hardware was largely influenced by his desire to be "different" (third parties clearly didn't like it and now ALL of them are gone).

Miyamoto had at least an influence in most of these projects. He wasn't a director for SF0 (just producer) or Guard either. He was the producer of Luigi's Mansion Dark Moon by the way.

im just saying reception wise, SF0 was mixed. Some people like it, some don't. It reflects upon the scores and the various comments made whether it's here, YouTube, Twitter, etc.Sales-wise, it's unfortunate considering, in my opinion, it's not a bad game. We probably won't see another entry for while, but who knows considering a lot of their games didn't particularly sold like hot cakes like Woolly World, Tropical Freeze, etc. Sure they sold a million, when you consider their predecessors' sales, it's disappointing. Granted being on the Wii U is a factor.

And as someone mentioned previously, Miyamoto was not really the guy behind the Wii U, Iwata was. The Wii U was his just as the Wii, DS, and 3DS were. Not trying to put all the blame on Iwata (God rest his soul), just pointing it out. Miyamoto had to help make the game pad a selling point, which ultimately didn't work.