AsGryffynn said:
walsufnir said:
Legs are a factor of momentum and replayability. That being said, without good momentum (this is not good momentum) the sales rate will stay low and decrease. Good word of mouth or the fact that paychecks will come in aren't significant enough in that regard. It's more than likely, that gamers will play games they already had or buy new ones, not older ones.
To build momentum/sales rate more awareness will need to be raised, it will need bundling and advertising. Without these, legs are worthless and it would be lucky to hit 500k US
|
Will I sound like a fanboy if I say I am noticing that XONE games are leggier than their seventh gen counterparts. Gears was released a while back, but it's still selling a lot. I feel that we'll no longer see huge opening games in our console. If anything, we're going to see the games sell out over the life cycle of the console...
|
Not all. Although the trend is more likely attributed to the genre rather than platform, the only benefit of the platform would be the higher attach rate on Xbox. The game's initial momentum will affect its lasting momentum (legs) and as time goes on sales rate only decreases. In order to increase sales rate, active steps must be taken. Actual deals instead of just price cuts, bundurus, etc.
Another factor is digital distribution which encourages more purchases than rebuys. That gives every game this generation more legs.
That being said again I reiterate, legs won't and don't matter unless the sales rate is high enough to capatalize on it, and the same factors that contribute to legs are distinct from those that contribute to sales rate.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank