By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Halo 5 will sell 7.3 Million this year (Prediction)

 

Will it?

Yes 126 10.05%
 
No 438 34.93%
 
Maybe 93 7.42%
 
You're crazy 317 25.28%
 
I don't know 24 1.91%
 
Halo is dead 225 17.94%
 
team chief 24 1.91%
 
team locke 7 0.56%
 
Total:1,254
Chris Hu said:
CosmicSex said:
Going into this I remember predicting 5 million and saying that I thought I was being optimistic. Halo 5 didn't sell well when you look at past titles. This kinda reminds me of how Forza just collapsed. I think its time for them to establish some new franchises. I fear that Gears 4 will be down too.

 

Also all Forza games on the X1 have way higher attachment rates then any of the Forza games on the 360 by that standard its actually a more popular fanchise then it ever was on the 360.  Plus it sold a whole lot more digitally since on the 360 only the two Horizon games and the F&F arcade game are available digitally.

Seriously by that standart (a loughing stock one at best)  most wiiu games are more popular then the ones on Wii even with those selling ten times more.

Really grasping at straws to push your opinion.



Around the Network
DonFerrari said:

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

GT6's sales were revealed to be 2.37m this September, not 5m.

http://www.thesixthaxis.com/2015/09/03/gran-turismo-6-sales-revealed-to-be-just-2-37-million/



DonFerrari said:
Chris Hu said:

Nope, they did the same thing with Horizon 2.  Plus its not like GT6 where it costs over $120 in real money to buy the most expensive cars via microtransactions.  The tokens are pretty much only for super lazy people since its super easy to earn credits in a the Forza games on the X1.  The only game where tokens where somewhat benefical was Forza 4 where earning credits is somewhat of a grind but at least you can easily unlock free parts for every manufacturer in the game.

Yes, the totally unecessary cars costed that much on GT6, I spended nill on them.

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

Consindering the smaller install  base and the decent attach ratio its about as successful as most previous Forza games but of course there are a ton of people that thing its a flop.  If you compare any racing franchise to Mario Kart in sales and attach ratio (especially MK8) they would all be considered flops even GT.





DonFerrari said:

Yes, the totally unecessary cars costed that much on GT6, I spended nill on them.

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

But me and my dog bought GT6 digital so it really sold 15M :p

But to be fair GT6 sales can be considered a flop relatively to the franchise.



curl-6 said:
DonFerrari said:

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

GT6's sales were revealed to be 2.37m this September, not 5m.

http://www.thesixthaxis.com/2015/09/03/gran-turismo-6-sales-revealed-to-be-just-2-37-million/

 


And that source was revealed as bogus (it used VGC numbers). And it was as of june 2014. And it was still VGC numbers. Meanwhile Polyphony recently disclosed GT shipment numbers again (they do it once in a while).

 

GT 6 shipments = 4.71m

Source: http://www.polyphony.co.jp/products/

Scroll down and you will find shipment numbers for all GT games as of 30th september 2015.

And I realize this is still shipments, but I figure it should be quite obvious that a game that had sold 2.37 million wouldn't have shipments twice as high as that.



Around the Network
Chris Hu said:
Swordmasterman said:
Chris Hu said:

Nope, they did the same thing with Horizon 2.  Plus its not like GT6 where it costs over $120 in real money to buy the most expensive cars via microtransactions.  The tokens are pretty much only for super lazy people since its super easy to earn credits in a the Forza games on the X1.  The only game where tokens where somewhat benefical was Forza 4 where earning credits is somewhat of a grind but at least you can easily unlock free parts for every manufacturer in the game.

 

They released the Microtransations after the Launch, days after the Launch, this shows that they would not do this if the game were with more units sold, if they released in the same time this would not be a Problem.

you need to Remember that the PR, for Forza 6, was Huge in a lot of countries, a lot of things on internet and on TV, this cost millions and millions just for the PR, i dont remember of GT6, but  if you can get via Game Coin, dont matter if it is easy or hard to get, the Developers can get a lot of Money, for the people that want  to own the cars very fast.

 

 

The released the microtransaction way after launch they got re introduced on November the 16, the game first launched on September the 9th (digitally).  The PR wasn't that huge and a lot of it was free since Ford is the offical car sponsor for Forza 6. 

http://www.ign.com/articles/2015/11/17/microtransaction-system-returns-to-forza-motorsport-6

 

i think that the PR, for Forza 6, was more expensive  than the development itself, here in Brazil, they called Emerson Fittipaldi, the Biggest Brazilian Racer to date ( that still alive, because Ayrton Senna, were a better racer, and were with Gran Turismo), they also said something about a Reallity Show with Fittipaldi, and some Kids playing Forza 6, or something like that.

Microtransations to help to Bost you character fast is something that gives a lot of money, Really really a lot, without need to do Nothing, after 1 Week of Launch, Halo 5, a game where you can get everything for free, already had more than 1 Million of US$ only with Microtransations, even being very easy to get Money in the game.

 

and Microsoft's PR, were very Huge, for over 6 Months the only thing that Microsoft, were talking about is the "Better Line up in Xbox History", they even stop to give Shipiment numbers, and Software sales numbers, i Hope they release some numbers about Halo, and Xbox, in the Financial reports of March.





 

curl-6 said:
DonFerrari said:

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

GT6's sales were revealed to be 2.37m this September, not 5m.

http://www.thesixthaxis.com/2015/09/03/gran-turismo-6-sales-revealed-to-be-just-2-37-million/

http://www.polyphony.co.jp/products/               4.7M right there

Chris Hu said:
DonFerrari said:
Chris Hu said:

Nope, they did the same thing with Horizon 2.  Plus its not like GT6 where it costs over $120 in real money to buy the most expensive cars via microtransactions.  The tokens are pretty much only for super lazy people since its super easy to earn credits in a the Forza games on the X1.  The only game where tokens where somewhat benefical was Forza 4 where earning credits is somewhat of a grind but at least you can easily unlock free parts for every manufacturer in the game.

Yes, the totally unecessary cars costed that much on GT6, I spended nill on them.

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

Consindering the smaller install  base and the decent attach ratio its about as successful as most previous Forza games but of course there are a ton of people that thing its a flop.  If you compare any racing franchise to Mario Kart in sales and attach ratio (especially MK8) they would all be considered flops even GT.

And we always here how install base is insignificant to stablished franchises right? Besides MK on Wii and WiiU the previous weren't selling more than GT. So is Forza not a flop but the others are? And what does MK have to do with it?

SWORDF1SH said:
DonFerrari said:

Yes, the totally unecessary cars costed that much on GT6, I spended nill on them.

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

But me and my dog bought GT6 digital so it really sold 15M :p

But to be fair GT6 sales can be considered a flop relatively to the franchise.

Underwhelming yes, flop no. And with 90% digital it sould 50M



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Teeqoz said:
curl-6 said:
DonFerrari said:

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

GT6's sales were revealed to be 2.37m this September, not 5m.

http://www.thesixthaxis.com/2015/09/03/gran-turismo-6-sales-revealed-to-be-just-2-37-million/

And that source was revealed as bogus (it used VGC numbers). And it was as of june 2014. And it was still VGC numbers. Meanwhile Polyphony recently disclosed GT shipment numbers again (they do it once in a while).

GT 6 shipments = 4.71m

Source: http://www.polyphony.co.jp/products/

Scroll down and you will find shipment numbers for all GT games as of 30th september 2015.

And I realize this is still shipments, but I figure it should be quite obvious that a game that had sold 2.37 million had shipments twice as high as that.

Interesting. When people call GT6 a "flop" though, I think that's in the context that it underperformed by series standards. It's not that the game was a failure, it wasn't, just that people typically expect better from a Gran Turismo title.

On the other side of the fence, Forza 6 sold 607k in its first 10 weeks, where Forza 5 sold about a million, so there's certainly cause for concern there.

Both franchises have shown decline with their recent entries.



Teeqoz said:
curl-6 said:
DonFerrari said:

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

GT6's sales were revealed to be 2.37m this September, not 5m.

http://www.thesixthaxis.com/2015/09/03/gran-turismo-6-sales-revealed-to-be-just-2-37-million/

 


And that source was revealed as bogus (it used VGC numbers). And it was as of june 2014. And it was still VGC numbers. Meanwhile Polyphony recently disclosed GT shipment numbers again (they do it once in a while).

 

GT 6 shipments = 4.71m

Source: http://www.polyphony.co.jp/products/

Scroll down and you will find shipment numbers for all GT games as of 30th september 2015.

And I realize this is still shipments, but I figure it should be quite obvious that a game that had sold 2.37 million wouldn't have shipments twice as high as that.

 

i Think that Gran Turismo 6, was not a Flop in the series because the game sold only to the Previous gen Systems, when the Next generation already were out there, if Forza Horizon 2, were a Xbox 360 Exclusive, he would sell a lot less than it Sold.

2013 Was really a good year for Playstation 3.

Gran Turismo 6, Launched only for Playstation 3, in December 2013.





DonFerrari said:
SWORDF1SH said:
DonFerrari said:

Yes, the totally unecessary cars costed that much on GT6, I spended nill on them.

And GT6 with 5M is a flop, Driveclub with 2M is a flop and Forza 6 with 1M is a success?

But me and my dog bought GT6 digital so it really sold 15M :p

But to be fair GT6 sales can be considered a flop relatively to the franchise.

Underwhelming yes, flop no. And with 90% digital it sould 50M

I'd call it a flop for a Gran Turismo game. It's kinda the same boat Halo 5 is in. Good sales but poor sales for the franchise.