Snoopy said:
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You vastly overestimate the number of people even in countries like the United States that have internet that is fast and reliable enough for online gaming of any kind, much less reliable cloud gaming. There are still pretty large parts of the US, for example, where you can only get dial-up, or where high speed options are simply too unreliable. Let's also ignore the fact that providers in many countries establish data caps that cloud gaming would obliterate.
There are a lot of issues that come with trying to force cloud gaming as a standard. Considering no cloud gaming services have been successful yet for the very reasons listed above, among others, of course, I have no idea why any company could still be clinging to cloud gaming as a part of the current generation. Cloud gaming for older stuff like with PS Now? Whatever. I can always find physical copies that don't require me to be online if that need arises. That isn't an option when games are built around the use of cloud based enhancement though.
That isn't to say that the issues I listed don't also deal with patches, which I see as necessary more often than not as publishers allow less and less time for quality bug testing before sending games out to be printed and distributed. That is almost a wall all its own, although many games are still perfectly playable without even one patch. They may just be a little more inconvenient. I'm sure people without proper internet for multi-GB patches though have already accepted that simply being able to play games they want in any decently playable state is fine enough.
In the end, a lack of access to multiplayer, patches, and DLC, for the most part, doesn't make games unplayable unless looking at specific titles (like the MP only Battlefront and upcoming Rainbow Six). If cloud enhancement starts permeating single player experiences though, every single title is limited to an online capable audience. That seems like a really stupid move.