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Forums - Gaming - With DQXI going multiplat, could Monster Hunter go down that path as well?

 

Could MH go multiplatform for the next entries?

Yes 44 36.36%
 
No 25 20.66%
 
Over my dead body! 3 2.48%
 
Nintendo won't allow it. 10 8.26%
 
DQXI going multiplatform ... 17 14.05%
 
Nintendo will secure next... 10 8.26%
 
Why not PS4 exclusive? 8 6.61%
 
So many MH games and stil... 4 3.31%
 
Total:121

do we need to give statistics to show how pales mh consoles version compared to handheld version sold
unlike dragon quest situation monster hunter is handheld franchise
dragon quest already huge on console when it make transition toward handheld but monster hunter exploded when it come to handheld .



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Who knows? It's definitely possible. The more systems a game goes on, the better. The thing about it thought, Monster Hunter on 3DS is a guaranteed huge profit, the PS4, not so much. PS4 costs a lot more money and time to develop for and definitely won't get as many sales as 3DS, while 3DS is really cheap to develop for and will have great sales, but a PS4 version isn't out of the question imo.



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Of course it's possible, anyone that thinks a console version (or to be more specific PS4 version, cause lets be real, nobody ever say anything against the notion of a Wii U/NX version) wouldn't sell enough to be viable really needs to step into reality.



DerNebel said:
Of course it's possible, anyone that thinks a console version (or to be more specific PS4 version, cause lets be real, nobody ever say anything against the notion of a Wii U/NX version) wouldn't sell enough to be viable really needs to step into reality.

I don't know. They did change development of MH Tri from PS3 to Wii back in the seventh generation, and that was precisely to reduce costs. I am unsure how well the game would've sold on PS3 with huge costs involved. Probably slightly less or the same as it did on Wii, but since costs are greater, profit is less.

Furthermore, one must also consider opportunity cost. The Wii version of MH Tri (the original release) sold less than the "enhanced" port it gave to 3DS. Why spend more to sell less? Sure there are greater revenues per copy sold on PS4, but they don't seem to outbalance the increase in costs. ($10-15 more /copy vs. 3-5 times the development cost.)

There are only three ways Capcom will go back to consoles with MH in my opinion, and this includes NX/Wii U.

1. They have an artistic vision which they think will be big and make the game as successful on consoles as it is on handhelds.

2. There is a unified platform that makes the game playeable on both handheld and home console, with marginal differences due to advancements in mobile technology (720p vs. 1080p.)

3. Cost of console development decreases substantially.

 



naruball said:

I see no reason for Capcom not to release the next MH on 3ds AND vita. It wouldn't cost em that much to port it to vita I'm sure there is an audience for it there. The question is, will Ninty moneyhat them again? I think the damage on psvita is done already, so Ninty will have no reason to do that this time around.

I don't see them making a ps4 version though. Would be too expensive and wouldn't be that profitable.


I think the isssue is that in Japan people would own both handhelds. Your not necessarily selling more copies, just cutting a percentage of sales the 3ds and putting them on the Vita at more cost. You also remove the exclusive allure that does sell a few more copies. 

Nintendos also been very good to monster hunter, especially with Western exposure. 



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sc94597 said:
DerNebel said:
Of course it's possible, anyone that thinks a console version (or to be more specific PS4 version, cause lets be real, nobody ever say anything against the notion of a Wii U/NX version) wouldn't sell enough to be viable really needs to step into reality.

I don't know. They did change development of MH Tri from PS3 to Wii back in the seventh generation, and that was precisely to reduce costs. I am unsure how well the game would've sold on PS3 with huge costs involved. Probably slightly less or the same as it did on Wii, but since costs are greater, profit is less.

Furthermore, one must also consider opportunity cost. The Wii version of MH Tri (the original release) sold less than the "enhanced" port it gave to 3DS. Why spend more to sell less? Sure there are greater revenues per copy sold on PS4, but they don't seem to outbalance the increase in costs. ($10-15 more /copy vs. 3-5 times the development cost.)

There are only three ways Capcom will go back to consoles with MH in my opinion, and this includes NX/Wii U.

1. They have an artistic vision which they think will be big and make the game as successful on consoles as it is on handhelds.

2. There is a unified platform that makes the game playeable on both handheld and home console, with marginal differences due to advancements in mobile technology (720p vs. 1080p.)

3. Cost of console development decreases substantially.

 

It's really just a question of how they'd make the console version next to the still existing handheld version, if they go the DQ XI way then sure that may be too expensive of a port to make sense, but if they go the Bandai Namco way of just making a 1080p/60fps port of the handheld game on console then that should not mean huge dev costs, they could even do some further enhancements aside from that and it still shouldn't be too expensive.

But we'll see anyway, according to Verendus there'll be a Monster Hunter game on PS4, it shouldn't take years to see how that turns out if it's true.



Technically: Sure. I personally would prefer MH on home console, it's one of the few games that fit better on the big screen (as do Xenoblade Chronicles). Sadly the japanese prefer it on the 3DS, so no parallel release on WiiU for MH4. It doesn't matter really which home console or all, but in my opinion MH should have at least one non-handheld release.

Commercially: Doubtful. MH still mostly sells in Japan, and there on handheld. Capcom has no economical incentive to put it on any home console. Additionally it is highly likely, that Nintendo still prefers it to have platform-exclusive, so it might help Capcom with an decision in that direction.



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DerNebel said:
sc94597 said:
DerNebel said:
Of course it's possible, anyone that thinks a console version (or to be more specific PS4 version, cause lets be real, nobody ever say anything against the notion of a Wii U/NX version) wouldn't sell enough to be viable really needs to step into reality.

I don't know. They did change development of MH Tri from PS3 to Wii back in the seventh generation, and that was precisely to reduce costs. I am unsure how well the game would've sold on PS3 with huge costs involved. Probably slightly less or the same as it did on Wii, but since costs are greater, profit is less.

Furthermore, one must also consider opportunity cost. The Wii version of MH Tri (the original release) sold less than the "enhanced" port it gave to 3DS. Why spend more to sell less? Sure there are greater revenues per copy sold on PS4, but they don't seem to outbalance the increase in costs. ($10-15 more /copy vs. 3-5 times the development cost.)

There are only three ways Capcom will go back to consoles with MH in my opinion, and this includes NX/Wii U.

1. They have an artistic vision which they think will be big and make the game as successful on consoles as it is on handhelds.

2. There is a unified platform that makes the game playeable on both handheld and home console, with marginal differences due to advancements in mobile technology (720p vs. 1080p.)

3. Cost of console development decreases substantially.

 

It's really just a question of how they'd make the console version next to the still existing handheld version, if they go the DQ XI way then sure that may be too expensive of a port to make sense, but if they go the Bandai Namco way of just making a 1080p/60fps port of the handheld game on console then that should not mean huge dev costs, they could even do some further enhancements aside from that and it still shouldn't be too expensive.

But we'll see anyway, according to Verendus there'll be a Monster Hunter game on PS4, it shouldn't take years to see how that turns out if it's true.

But they've already tried the 1080p/60fps port route. The effect was miniscule sales, although that could possibly be because of the Wii U. I think for great sales, console gamers want a unique game which takes advantage of the platform they are using. Capcom on the other-hand, just wants to make more handheld games and can use whichever console resources for handheld titles. Unless they have an artistic vision which they can't bring to handhelds (which is a small window before the next Nintendo handheld releases and resets the bar) they probably won't consider a console version for a little while. Although I guess the 1080p 60fps ports aren't entirely out of question.

I am interested to see if such a thing comes to fruition. It could be very possible that they are making an NX/PS4 game for the distant future (assuming NX is a fusion platform.) They already have Monster Hunter X and Monster Hunter Stories in development for 3DS. Their hands to seem to be full. Although the stories trailer did look to be above 3DS capabilities. So maybe that will be a multiplatform release 3DS/PS4/NX?



DQ has little bearing on Capcom, MH has established itself as a portable beast where as DQ has a long consistent history on consoles. DQIX was controversial when first announced remember, the issue DQ has is that console players in Japan are now niche so a console DQ is going to sell far less then on handheld this is why the game is on 3DS and tbh it looks like it was on 3DS initially as that version is much further in development.

MH on the other hand is more consistent on portables, Tri is the best selling console game at 2m but compare that to the consistent 4m each handheld game achieves.



sc94597 said:
DerNebel said:

It's really just a question of how they'd make the console version next to the still existing handheld version, if they go the DQ XI way then sure that may be too expensive of a port to make sense, but if they go the Bandai Namco way of just making a 1080p/60fps port of the handheld game on console then that should not mean huge dev costs, they could even do some further enhancements aside from that and it still shouldn't be too expensive.

But we'll see anyway, according to Verendus there'll be a Monster Hunter game on PS4, it shouldn't take years to see how that turns out if it's true.

But they've already tried the 1080p/60fps port route. The effect was miniscule sales, although that could possibly be because of the Wii U. I think for great sales, console gamers want a unique game which takes advantage of the platform they are using. Capcom on the other-hand, just wants to make more handheld games and can use whichever console resources for handheld titles. Unless they have an artistic vision which they can't bring to handhelds (which is a small window before the next Nintendo handheld releases and resets the bar) they probably won't consider a console version for a little while. Although I guess the 1080p 60fps ports aren't entirely out of question.

I am interested to see if such a thing comes to fruition. It could be very possible that they are making an NX/PS4 game for the distant future (assuming NX is a fusion platform.) They already have Monster Hunter X and Monster Hunter Stories in development for 3DS. Their hands to seem to be full. Although the stories trailer did look to be above 3DS capabilities. So maybe that will be a multiplatform release 3DS/PS4/NX?

Well I'm not saying it will sell millions, but a version like that should well be able to sell 500k+ or something, definitely nothing to scoff at or to ignoe if it can be made without a huge investment, especially since it's also a way of expanding a series to new people.

I've just watched the MH Stories trailer (why does that have so many dislikes?) and that definitely doesn't look like a 3DS game, but not like CG or a console game either, it's like they tried making it look really good but also like something that the untrained eye could think would still work on 3DS. Maybe that'll be multiplat, who knows...