DerNebel said:
It's really just a question of how they'd make the console version next to the still existing handheld version, if they go the DQ XI way then sure that may be too expensive of a port to make sense, but if they go the Bandai Namco way of just making a 1080p/60fps port of the handheld game on console then that should not mean huge dev costs, they could even do some further enhancements aside from that and it still shouldn't be too expensive. But we'll see anyway, according to Verendus there'll be a Monster Hunter game on PS4, it shouldn't take years to see how that turns out if it's true. |
But they've already tried the 1080p/60fps port route. The effect was miniscule sales, although that could possibly be because of the Wii U. I think for great sales, console gamers want a unique game which takes advantage of the platform they are using. Capcom on the other-hand, just wants to make more handheld games and can use whichever console resources for handheld titles. Unless they have an artistic vision which they can't bring to handhelds (which is a small window before the next Nintendo handheld releases and resets the bar) they probably won't consider a console version for a little while. Although I guess the 1080p 60fps ports aren't entirely out of question.
I am interested to see if such a thing comes to fruition. It could be very possible that they are making an NX/PS4 game for the distant future (assuming NX is a fusion platform.) They already have Monster Hunter X and Monster Hunter Stories in development for 3DS. Their hands to seem to be full. Although the stories trailer did look to be above 3DS capabilities. So maybe that will be a multiplatform release 3DS/PS4/NX?







