60 dollars for a "cinematic" 6-hour experience, perfectly fine.
60 dollars for a game with a potential of hundreds of hours of great fun, a chance to be creative and share your creations, be a part of a game that most likely will create sweet communities and share amazing ideas - OUTRAGEOUS! THIS GAME SHOULD BE FREE!
"This game feels cheap" "feels like a DLC-game" "feels like an indie-title" "feels like 2 people did this over a weekend, 5 dollars max". Splatoon got the same stuff.
Why is this? Where does it come from? Why are people so obsessed over devaluing Nintendo games?
And the obvious follow-up, that NO ONE seem to realize: Why isn't the Witcher 3 200 dollars? Why was Destiny so crazy "cheap"? What about GTAV? Should that have been 500 dollars or something? How do you come up with these weird ideas about how much a game is "allowed" to cost?
Should Blizzard say, when Overwatch releases, "Well guys, we spent 15 years and billions of dollars on this. You know how it is, we at Blizzard are crazy rich and can experiment and polish forever. However, since the game was such an investment, we are now asking for 1000 dollars / copy. You don't mind, right?"
Going away from the 60 dollar model could absolutely be a good thing. Setting prices based on feelings? Wtf?
Developers gotta' eat! Look at what you're GETTING for the price you put in. Think the price is bad? Don't buy it.
People are so happy to spend far beyond the 60 dollar mark with DLC and micro-transactions, and yet, all of a sudden, a game is trash because it costs more than 10 dollars.
Make up your god damn minds!