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noname2200 said:
DonFerrari said:
noname2200 said:

The physics, powerups, and abilities all vary between the four versions though. You can't do a wall jumping stage unless it's the NSMB mode, for example. An all flying stage is also impossible for the original or NSMB modes, or a kuribo's shoe stage in anything besides Mario 3, etc. The styles are more than merely skins.


Care to explain that would be hard to implement?

It's like saying it's okay for Microsoft to charge 200 for Rare Replay since there is 30 games with very different gameplay.

No to both statements. I simply pointed out that a statement is incorrect. Whether you think they should modify the four styles to play completely identically (and thus eliminate uniqueness, changing them from homages to their source materials to mere "skins" in truth) is an entirely different story.


some are justifying it having the gameplay of 4 marios as it being a reason to be worth 60



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."